In case you missed it: CD-i’s word games, maze puzzles, and hotel doors
This CD-i batch moves from Dutch reading exercises and sing-alongs to tile mazes, party-game collections, and one very busy Mushroom Kingdom hotel corridor.
Effacer: Hangman from the 25th Century
In the sci-fi hangman game, letters are chosen against a backdrop of alien “grammar” offenders, with wrong guesses bringing the familiar hangman danger closer. The source also describes word categories and tougher rounds; how does its space-age framing compare with a plain paper-and-pencil session?
Enkhuizer Almanak 1997
the Enkhuizen almanac’s syllable puzzle has players join 64 syllables into a sentence by making chess-knight moves across the grid. Alongside the puzzles are calendar material, tide information, a historical film, and an audio tale concerning De Gouden Buys.
Family Games I
the first Family Games collection gathers ten short games, including Skid Kart, Where’s That Sound, Captain Alphabet, Superslide, and Hot Rocks. Its mix ranges from audio guessing and word play to racing and drawing; which of those formats would you put on first with a room full of players?
Family Games II: Junkfood Jive
the junk-food sequel narrows the menu to five restaurant-themed games: Super Exploding Pizza II, Room Service, Buzz Off, Draw Snack & Colour, and Going Dutch: Mortal Pong. The pizza game uses ingredient placement on a triangular grid, while Room Service sends players through a mansion delivering hot cocoa under a timer.
Henri Dès: Les bêtises
the Henri Dès music disc pairs 12 illustrated songs and on-screen lyrics with rhythm, memory, drawing, and other small activities. Dessert recipes are included too, making the disc an especially unusual companion to the more straightforward reading titles in this group.
Hieperdepiep, Ik Lees!
the Dutch reading-game collection offers ten activities built around words, syllables, rhymes, pictures, and sentence completion, plus two short stories. Letterregen forms words from falling letters, while Slurpie, Grommer en Brommer turns letter collecting into a maze chase with spiders.
Hieroglyph
In the Egyptian tile maze, the player shifts and rotates maze tiles to make a route for a puppet rather than directly steering the character. Slow, normal, and fast settings change the pace of those decisions, and the tomb setting keeps the board focused on hieroglyphic imagery and corridors.
Hotel Mario
Mario’s hotel rescue game makes Mario and Luigi close every door on a floor while enemies attempt to reopen them, then sends them upward through Koopa-run hotels. Mushrooms add an extra hit, fire flowers let the brothers attack, and the ascent between hotels is punctuated by animated cutscenes.
Which CD-i puzzle approach would you revisit first: knight-move syllables, shifting tomb tiles, falling letters, or Hotel Mario’s door-closing scramble?
“Yes,there are two paths you can go by, but in the long run, there's still time to change the road you're on.”
― Led Zeppelin 😎 !!
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