Gezine spends a few seconds on the PS5’s version screen, then opens ★Debug Settings. That’s the video. No game, no lengthy explanation, just a trip through two menus that most owners would scroll past without a thought. But the number on the first screen is 14.10, and that makes the second screen a much more interesting place to end up.
This is current PS5 software, the version on Sony’s official system-software page. Gezine shared the clip on October 19 with the wonderfully brief message Hello 14.10.
Less than 15 seconds of footage was enough to get people talking about what might run on a modified PS5 next. Naturally, Grand Theft Auto VI came up.
If you’re wondering where the download is, there isn’t one attached to this announcement. As of October 20, 2026, Gezine’s complete 14.10 exploit remains private. There’s also a snag with accessing game files, which we’ll get to below. Still, seeing someone reach Debug Settings on Sony’s current firmware is a welcome development for people who want to do more with their consoles.
A short clip, and a firmware number worth checking
Hello 14.10
Gezine’s October 19 demonstration
Watch the original clip and you can read the system-software string beginning 26.06-14.10.00.03. Gezine leaves it on screen before moving over to Debug Settings. These are the two moments captured below.

It’s sensible to show the version first. Public PS5 projects tend to come with very particular firmware requirements, and plenty of owners are sitting on older software for exactly that reason. Seeing 14.10 here gives them something new to follow.

The part we’d really like to watch happens before the recording starts: how Gezine got in. There’s no full run of the exploit, no restart, and no homebrew application launched afterward. We get the result, with the work that produced it still off camera.
Owners of the original PS5, Slim, and Pro will also have to wait for a proper compatibility list. Gezine hasn’t supplied one with this post.
“It’s not relapse”
Later on October 19, Gezine added a clarification about earlier research. The kernel exploit used on 13.xx had been patched in 14.00, they wrote, and they intended to ask about disclosure later. The final sentence was especially direct: It’s not relapse.
BTW kexploit I used at 13.xx was patched at 14.00
Gezine’s clarification about the older kernel exploit
Gonna ask disclosure later. It’s not relapse.
So the earlier 13.xx work involved something other than Relapse, and Sony had already patched that bug. Gezine hasn’t explained the new route into 14.10. As for disclosure, there’s an intention to ask about sharing details, but no promised release date.
Meanwhile, Relapse is already public and lists support for 7.00 through 13.60. Its documentation covers browser and kernel stages, with credits for Sonic_Iso, Jordy, ntfargo, ufm42, and testers. If you’ve been following those names, this is another reminder of how many people contribute to getting these projects working.
Just don’t open a Relapse tutorial expecting the new clip to have changed its requirements. Its README still gives the supported versions, stability notes, and credits. 14.10 isn’t on that list.
Getting in is only part of the work
The word “jailbreak” can be a little too convenient. It gets used for running code inside an app, reaching the system kernel, and getting past the PS5’s hypervisor, even though a developer can spend a great deal of time getting from one of those achievements to the next. Here’s a quick guide to the terms that keep turning up in the discussion.
| Term | What it means here | What it does not establish by itself |
|---|---|---|
| Userland code execution | Running code in an application’s environment. | Control of the kernel or all console security features. |
| Kernel exploit | Gaining access beyond an ordinary application’s privileges. | A working bypass of protections enforced outside the kernel. |
| Hypervisor exploit | Crossing another security boundary around the console’s operating system. | A finished homebrew setup, broad compatibility, or a public release. |
| Homebrew enabler or loader | Additional software that makes particular unofficial applications or features usable. | Support for a new firmware merely because an earlier component runs there. |
Gezine has worked on several ways into PlayStation software. Y2JB runs code within the PS5 YouTube app’s environment. Luac0re takes a different approach through Lua scripting and work related to mast1c0re. Both are worth a look if you’re following the developer, though neither supplies the complete private setup seen in this new clip.
If you enjoy getting into the technical weeds, Sonic-Iso’s hypervisor write-up goes much further. It describes GameOS isolation and a flaw in the resume path. It’s demanding reading, but it puts some actual engineering behind all those quick mentions of “kernel” and “hypervisor.”
The game-file problem
The less encouraging news concerns game executables. According to Twisted Voxel’s report on Gezine’s comments, the old dumping method no longer appears to work on 14.xx. Gezine suggested that a hypervisor exploit might be needed. That leaves another substantial job to do after getting into the system.
This is the frustrating part for anyone hoping the clip means their favorite tools will soon work on the newest firmware. Sony can change something those tools depend on, and the old method stops being useful even after a developer finds another way in. Debug Settings is progress, but it doesn’t fix that problem on its own.
There is public hypervisor research to read, including Byepervisor-Reborn. Its authors call it a base for further work, intended for developers
. They list 13.60 and 13.20, plus an untested 13.00, under fully supported versions. Possible work on 14.00 gets a mention, but that support isn’t supplied. 14.10 isn’t listed.
It doesn’t include HEN patches, either, so this is research for developers to build on rather than a finished setup for everyone else. The authors explain that in their compatibility and limitations section.
An unexpected appearance by Racer Revenge
And then there’s the podracing game. Alongside Gezine’s recording, Arkade reports on a separate video shared by sonicps, showing Luac0re 2.5 on 14.10 after opening Star Wars Racer Revenge. It’s a different recording from the Debug Settings clip, with a familiar old game turning up in an unexpected role.
The explanation is in the Luac0re documentation. The project works with Sony’s PS2 emulation environment and Lua, using specified American or European editions of the PS4 rerelease, on disc or digitally. So if you’ve just remembered a copy of Racer Revenge sitting on a shelf, check the box before getting carried away. The original PS2 disc isn’t the release named in those requirements.
Our Star Wars: Racer Revenge entry covers that original PS2 game. For the PS4 edition involved here, follow the framework’s documentation. It’s a curious second life for a podracer, even if seeing Luac0re on screen still leaves questions about the rest of the 14.10 setup.
Gezine’s GitHub profile is worth bookmarking, too. You’ll find BD-JB5 among the developer’s other PlayStation projects, with the actual documentation to read when a familiar name starts appearing in new headlines.
Why GTA VI keeps coming up
Of course, an approaching GTA release was always going to make this a bigger story. Rockstar lists November 19, 2026 for Grand Theft Auto VI on PS5 and Xbox Series X|S. With launch getting closer, a video involving recent PS5 firmware was bound to attract more than the usual homebrew crowd.
The link to 14.10 comes from PlayStation Game Size’s October 2 post, which says the game needs at least PS5 update 14.10.00.00. That’s the account’s report. We haven’t found Sony or Rockstar confirming the minimum in the official material linked here.
Grand Theft Auto VI requires at least PS5 Update 14.10.00.00.
PlayStation Game Size’s October 2 firmware claim, not an official Rockstar announcement
Put those posts together and you can see why people got excited. A hugely anticipated game reportedly needs 14.10, and now Gezine has shown access on 14.10. The missing part is the game itself: nobody launches GTA VI in this footage, extracts its executable, or shows it running on a PC or emulator. Those hopes are well ahead of what’s been shown.
For the versions Rockstar is actually offering, its platform and editions page is the place to check. The homebrew story will have to develop on its own timetable.
What Sony says about 14.10
Sony’s own explanation of the update is brief. The 26.06-14.10.00 release notes say, We’ve made some security fixes to the system software.
Performance and stability improvements get a mention, too. There’s no detail about Gezine’s method or a list of the individual vulnerabilities addressed.
The company’s support page also explains that some apps and content need an update, and that altered consoles or unofficial update methods can affect operation and warranty service. Sony hasn’t tied this update specifically to GTA VI research.
That leaves some owners with the familiar update-prompt dilemma. Install newer software for games and apps, or keep an older version that works with the homebrew you already use? A promising video doesn’t make that choice any easier. Gezine hasn’t provided a public way back to older firmware if someone updates and regrets it.
Where things stand
| Question | Status checked October 20, 2026 |
|---|---|
| Has 14.10 appeared with Debug Settings accessible? | Yes, in Gezine’s public video. |
| Is a complete public 14.10 jailbreak attached to that announcement? | No. |
| Does Relapse list 14.10 support? | No. Its stated range ends at 13.60. |
| Does Byepervisor-Reborn list 14.10 support? | No. |
| Has GTA VI been demonstrated through this setup? | No such result is shown in the announcement. |
| Has a release date been announced for Gezine’s private chain? | Not in the posts checked for this report. |
If you want to follow what happens next, keep Gezine’s demonstration and follow-up handy. The public Relapse, Luac0re, Y2JB, and Byepervisor-Reborn pages are useful companions. They’ll tell you much more about what each project can do than a repost with “14.10 jailbreak” in the title.
For now, Gezine has given the PS5 homebrew crowd something worth watching. There’s no release to try tonight, and the game-file problem sounds like a considerable headache. But someone has reached Debug Settings on current firmware, and a lot of people will be watching to see what they do next.
Retro Replay Retro Gaming History, Reviews & Emulation
