You have landed on a Los Angeles rooftop, your ride is burning, and somebody below has a shotgun. Within minutes, you can be in a movie theater, checking a bathroom, poking around behind the screen, and discovering that the city has rather more entrances than its architect probably intended. There is an alien invasion to deal with. First, though, this light switch appears to work. Duke Nukem 3D arrived in 1996 with… Read more
Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles
When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke… Read more
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