In 1992, Sega asked players to bolt the future onto the machine they already owned. The future arrived with a disc tray, a second power brick, a $299 price tag, and a question the company could never quite answer: what should a CD game actually be? Picture a living room at the end of 1992. The Genesis is already there, its controller cable stretched across the carpet. Sonic has made Sega feel… Read more
Sega CD, Night Trap, and the Birth of the Ratings Era
Introduction In the early 1990s a red book sized disc promised to change everything about home gaming. The Sega CD arrived with glossy full motion video, big stereo sound, and enough storage to make cartridges look quaint. It was marketed as the bridge between arcade energy and living room cinema. For a moment it worked. You could spin compact discs in your console, watch grainy actors run through a haunted house, and… Read more
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