Ares Git (2026/05/19) is a multi-system emulator developed since October 14, 2004, focusing on accuracy and preservation. It emulates 27 devices, including Famicom, Super Famicom, Game Boy systems, Neo Geo Pocket, and more, with Nintendo 64 support still in development. The latest changelog includes a fix for partial load/store operations in little-endian mode. Ares is a descendant of higan and bsnes, emphasizing high fidelity in emulation. For further details, users …
Read More »Gearboy Version Control System (May 18, 2026)
Gearboy Git (2026/05/18) is a Nintendo Game Boy emulator developed in C++, emphasizing readable source code while maintaining good compatibility. It features precise CPU emulation, accurate instruction and timing for various memory types, and a faithful LCD controller simulation. Additional functionalities include sound emulation, Game Boy Color support, an integrated disassembler, save state capabilities, and cheats via Game Genie/GameShark. Gearboy runs on multiple platforms such as Windows, Linux, Mac, Raspberry …
Read More »Nexen Version 1.4.43
Nexen v1.4.43 has been released, enhancing the multi-system emulator that supports NES, SNES, GB, GBA, PCE, SMS/GG, and WS. Key features include a comprehensive TAS editor with undo/redo and greenzone support, an infinite save state system with a visual picker, and a ZIP-based movie format allowing multi-format import/export. It also supports 🌼 Pansy metadata export for integration with the Flower Toolchain disassembly pipeline. Furthermore, active development is underway for Sega …
Read More »Gearboy Git Update (May 17, 2026)
Gearboy Git (2026/05/17) is a C++ Nintendo Game Boy emulator focusing on readable source code and good compatibility. Key features include highly accurate CPU and memory emulation, support for various Memory Bank Controllers, and precise LCD controller emulation. It mimics the original Game Boy’s ghosting effects and includes sound emulation via SDL Audio. The emulator supports Game Boy Color, integrated disassembler, and battery save features. It runs on multiple platforms, …
Read More »Nexen Version 1.4.41
Nexen v1.4.41 has been released, enhancing the multi-system emulator for NES, SNES, GB, GBA, PCE, SMS/GG, and WS. Key features include a TAS editor with undo/redo, an infinite save state system, and a ZIP-based movie format for importing/exporting. It supports Pansy metadata for the Flower Toolchain disassembly pipeline, and development for Sega Genesis, Atari 2600, and Fairchild Channel F is ongoing. The update also fixed Genesis startup trace stabilization, improved …
Read More »Gearboy Git Update (May 16, 2026)
Gearboy Git (2026/05/16) is a C++ Nintendo Game Boy emulator designed for readability and good compatibility. Key features include highly accurate CPU emulation, instruction and memory timing, support for multiple Memory Bank Controllers, accurate LCD emulation with ghosting effects, and sound emulation via SDL Audio. It also supports Game Boy Color, has an integrated disassembler, saves RAM to file, offers save states, and recognizes compressed ROMs (ZIP). Additional features include …
Read More »Gearboy Version Control (May 15, 2026)
Gearboy Git (2026/05/15) is a C++ Nintendo Game Boy emulator that prioritizes code readability while maintaining strong compatibility. Key features include accurate CPU, instruction, and memory timing, support for various Memory Bank Controllers, and precise LCD controller emulation. It mimics the original Game Boy’s ghosting effect, includes sound emulation via SDL, and supports Game Boy Color. Additional functionalities feature an integrated disassembler, save state options, compressed ROM support, and cheat …
Read More »Gearboy Git Release (May 14, 2026)
Gearboy Git (2026/05/14) is a Nintendo Game Boy emulator developed in C++ with a focus on source code readability and compatibility. It features highly accurate CPU emulation, proper instruction and memory timing, and supports various Memory Bank Controllers (MBCs). The emulator accurately replicates the LCD and sound emulation using SDL Audio, includes Game Boy Color support, and integrates an interactive disassembler. Additionally, it supports battery-powered RAM saves, save states, compressed …
Read More »Nexen Version 1.4.40
Nexen v1.4.40 is a multi-system emulator release featuring major upgrades like a TAS editor with undo/redo, an infinite save state system, and ZIP-based movie formats. It enhances Sega Genesis support and includes improvements focused on Genesis hardware parity, startup compatibility, and repository consistency. The release emphasizes thorough testing and stabilization, aimed at integration verification rather than end-user use. Significant changes include expanded Genesis parity tests, improved diagnostic workflows, and script …
Read More »Ares Git Update (May 11, 2026)
Ares Git (2026/05/11) is a multi-system emulator that emphasizes accuracy and preservation, evolving from higan and bsnes since 2004. It currently emulates 27 hardware devices, including the Famicom, Nintendo 64, Game Boy, and more. Recent updates include significant improvements in CPU JIT for the N64, enhancing polling accuracy, reducing interrupt latency, and refining internal handling of instructions. Multiple updates were made to the libchdr library, and extensive documentation was added …
Read More »Gearboy Version 3.8.4
Gearboy v3.8.4 is a Nintendo Game Boy emulator written in C++ that prioritizes source code readability while ensuring solid compatibility. Key features include accurate CPU and memory emulation, support for various Memory Bank Controllers, precise LCD emulation, and sound support via SDL Audio. The emulator also includes a disassembler, save state functionality, Game Genie/GameShark cheat support, and runs on multiple platforms like Windows, Linux, and iOS. The latest update enhances …
Read More »Gearboy Git Update (May 8, 2026)
Gearboy Git (2026/05/08) is a Nintendo Game Boy emulator written in C++, emphasizing readable source code and strong compatibility. Key features include highly accurate CPU and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD emulation. It also simulates the original Game Boy’s LCD ghosting, supports sound through SDL Audio, and includes Game Boy Color compatibility. Additional features are an integrated disassembler, save state functionality, and support …
Read More »Ares Git Release (May 7, 2026)
Ares Git (2026/05/07) is a multi-system emulator developed since October 14, 2004, and is a descendant of higan and bsnes, prioritizing accuracy and preservation. It currently emulates 27 hardware devices, including Famicom, Super Famicom, Nintendo 64 (in development), Game Boy, Master System, Mega Drive, PC Engine, MSX, ColecoVision, Neo Geo Pocket, and WonderSwan. The latest changelog includes the removal of “eat stdin” behavior on exit. The emulator is available for …
Read More »Gearboy Git Release (May 5, 2026)
Gearboy Git (2026/05/05) is a Nintendo Game Boy emulator written in C++, emphasizing code readability while maintaining high compatibility. Key features include highly accurate CPU and memory timing emulation, support for multiple Memory Bank Controllers, precise LCD controller emulation, sound playback via SDL Audio, and Game Boy Color support. It also features an integrated disassembler, save states, and supports compressed ROMs and cheat codes. Gearboy runs on various platforms, including …
Read More »Gearboy Git Update (May 4, 2026)
Gearboy Git (2026/05/04) is a Nintendo Game Boy emulator developed in C++, emphasizing source code readability while maintaining good compatibility. It features accurate CPU emulation, instructional and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD controller emulation. Additional functionalities include sound emulation with SDL Audio, Game Boy Color support, an integrated disassembler, save states, and compatibility with ZIP-compressed ROMs. It supports cheats and runs on multiple …
Read More »Gearboy Git Update (May 3, 2026)
Gearboy Git (2026/05/03) is a Nintendo Game Boy emulator developed in C++, prioritizing readable source code while ensuring strong compatibility. Features include accurate CPU emulation, timing, support for various Memory Bank Controllers (MBCs), and advanced LCD emulation that replicates original Game Boy effects. Additional capabilities include sound emulation via SDL Audio, Game Boy Color support, an integrated disassembler, battery-backed RAM saving, save states, and cheat support. Gearboy is multi-platform, operating …
Read More »Gearboy Repository Update (May 1, 2026)
Gearboy Git (2026/05/01) is a Nintendo Game Boy emulator developed in C++. It emphasizes source code readability while ensuring good compatibility. Key features include accurate CPU and memory timing, support for various Memory Bank Controllers (MBC), and a realistic LCD controller emulation. It also emulates sound using SDL Audio, supports Game Boy Color, and offers an integrated disassembler. Additional functionalities include battery-powered RAM saving, save states, compressed ROM support, and …
Read More »Gearboy Git Release (April 30, 2026)
Gearboy Git (2026/04/30) is a Nintendo Game Boy emulator developed in C++, prioritizing source code readability while maintaining good compatibility. Key features include accurate CPU and memory emulation, support for various Memory Bank Controllers, and precise LCD controller emulation that mimics original Game Boy ghosting effects. It also offers sound emulation, Game Boy Color support, an integrated disassembler, and features like save states, battery RAM file saving, and cheat support. …
Read More »Ares Git Release (April 30, 2026)
Ares Git (2026/04/30) is a multi-system emulator developed since October 14, 2004, focusing on accuracy and preservation, with origins in higan and bsnes. It currently emulates 27 hardware devices, including Famicom, Super Famicom, Nintendo 64 (in development), Game Boy, Sega Master System, Mega Drive, PC Engine, and others like Neo Geo Pocket and WonderSwan. The latest changelog includes a fix to the versionconfig.cmake, modifying the git command for commit date …
Read More »Gearboy Git Update (April 28, 2026)
Gearboy Git (2026/04/28) is a Nintendo Game Boy emulator developed in C++, prioritizing source code readability and good compatibility. It features accurate CPU emulation, instruction and memory timing, and supports various Memory Bank Controllers (MBCs). Key features include precise LCD emulation, sound using SDL Audio, Game Boy Color support, integrated disassembler, save states, and battery-backed RAM saving. It can run on multiple platforms such as Windows, Linux, macOS, Raspberry Pi, …
Read More »Ares Git Update (April 29, 2026)
Ares Git (2026/04/29) is a multi-system emulator focused on accuracy and preservation, developed since October 14, 2004. A descendant of higan and bsnes, it currently emulates 27 hardware devices, including Famicom, Super Famicom, Nintendo 64 (in development), Game Boy, Master System, Mega Drive, and more. Recent updates include changes in emux v1.1, which removed dashes from instruction names, and improvements in the “mia” refactor for identifying files with shared extensions. …
Read More »Gearboy Version 3.8.3
Gearboy v3.8.3 is a Nintendo Game Boy emulator developed in C++, emphasizing readable code and solid compatibility. Key features include accurate CPU, instruction, and memory timing, support for various Memory Bank Controllers, LCD controller emulation, and sound using SDL Audio. It accommodates Game Boy Color, offers an integrated disassembler, enables save states, and allows for Game Genie/GameShark cheats. The update added rewind support, enhanced debugging, and a new RPM repository, …
Read More »Ares Git Release (April 28, 2026)
Ares Git (2026/04/28) is a multi-system emulator developed since October 14, 2004, focusing on accuracy and preservation, and derived from higan and bsnes. It currently emulates 27 hardware devices, including Famicom, Super Famicom, Game Boy, Nintendo 64 (in development), Mega Drive, and Neo Geo. The latest changelog includes comments about fastSUV usage with SPV for the N64 and minor Qt6 cleanups on Linux. Users can download the latest version for …
Read More »Gearboy Git Release (April 27, 2026)
Gearboy Git (2026/04/27) is a Nintendo Game Boy emulator developed in C++. It prioritizes readable source code while ensuring good compatibility. Key features include accurate CPU and memory timing, support for various memory bank controllers, and precise LCD emulation that mimics original ghosting effects. It also offers sound emulation, Game Boy Color support, an integrated disassembler, save states, cheat support, and multi-platform capability, running on Windows, Linux, Mac OS X, …
Read More »Gearboy Git Update (April 26, 2026)
Gearboy Git (2026/04/26) is a Nintendo Game Boy emulator developed in C++, emphasizing code readability while maintaining compatibility. Features include accurate CPU and memory timing, support for various Memory Bank Controllers (MBCs), and precise LCD controller emulation that mimics original ghosting effects. Additional functionalities encompass sound emulation, Game Boy Color support, an integrated disassembler, save state capabilities, and cheat support (Game Genie/GameShark). Gearboy operates on multiple platforms, including Windows, Linux, …
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