Cube64/Wii64 v1.4.3 has been released, providing a port of the Mupen64 emulator for GameCube and Wii, utilizing dynamic recompilation for near full-speed performance with hardware-accelerated graphics. This update aims to deliver minor speed improvements and enhance the stability of the Rice graphics plugin. Changes include bug fixes from upstream Mupen64plus, better handling of display lists for specific games, and improvements in memory management. Notable fixes in this version address issues with graphics in games like Diddy Kong Racing and Zelda: Ocarina of Time, alongside various other enhancements for better overall emulation.
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Cube64 / Wii64 v1.4.3 has been released. Wii64 & Cube64 serve as the Mupen64 for the Gamecube/Wii. This is a port of the well-known multi-OS N64 emulator, Mupen64, adapted for the Nintendo Gamecube and Wii utilizing the libOGC library. The emulator employs dynamic recompilation of N64 machine code to PowerPC (the architecture of Gamecube/Wii) and fully accelerated graphics, enabling (near) full-speed emulation for most games.
Cube64 / Wii64 Changelog:
This update is expected to provide a minor speed enhancement for games and improve the stability of Rice.
Version bumped to 1.4.3 (removed “beta” from the label)
Incorporated upstream fixes from mupen64plus in memory.c and rsp_hle
Resolved the dma_pi_read error
glN64:
Improved handling of invalid display lists (Sim City, Magical Tetris Challenge)
Gauntlet Legends can now boot, though it may still crash eventually
Dynarec:
Implemented recompilation of MTC0 (cop0) status
Attempted to preserve register cache state around quick fastmem loads
Applied a fix for Paperboy
Rice gfx:
Corrected Diddy Kong Racing
Resolved the imploded graphics issue in Zelda OoT at specific camera angles
Fixed FPS Counter/Debug Messages/Load icon issues to avoid interference with graphics state
Addressed frame update problems
Worked on viewport/scissor issue resolution
Numerous small bug fixes derived from upstream (Fixed YUV images in Pocket Monsters Stadium J)
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