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Retro Game Database · Commodore 64

Chester Field: Ankoku Shin e no Chōsen

Retro Game Database · Commodore 64

Chester Field: Ankoku Shin e no Chōsen

Chester Field: Ankoku Shin e no Chōsen throws you straight into a punishing old-school fantasy rescue: eight maze-filled stages, hostile knights and dark forces, and a hero who can die from a single bad decision. Its mix of side-scrolling action and light RPG progression has a real hook, especially once you start turning enemy drops into more health, magic, and equipment.

The problem is that its severity is not a small part of the experience; it is the experience. If you enjoy learning dangerous routes, protecting every bit of progress, and making each pickup count, Kein’s journey to save Guldred can be tense and satisfying. If you want a forgiving action RPG, the kingdom’s fate may feel like a heavy burden very quickly.

Platforms: ,

Retro Replay Review

Gameplay

The first stretch makes its terms clear: Kein is not here to casually swat through a fantasy adventure. You are moving through mazes full of enemies where a wrong move can end the run, so even basic progress carries tension. That harshness can be compelling because every screen asks you to pay attention, but it also means the game has little patience for sloppy play.

Its action/RPG blend gives that pressure some purpose. Defeated enemies can leave jars that increase health, while Metal lets you buy magic spells and important equipment from Chesterfield Island’s inhabitants. The early pull comes from that simple survival loop: fight carefully, collect what you can, and turn your gains into a better chance of surviving the next dangerous stretch.

There is welcome variety in the journey’s eight stages, with battles taking place on land, at sea, and in the sky rather than staying in one kind of encounter. Still, this is a game for someone willing to meet it on its own severe terms. You need to enjoy caution as a skill, because the threat of sudden death hangs over exploration, combat, and the effort spent building Kein up.

Chester Field: Ankoku Shin e no Chōsen — screenshot 1
Chester Field: Ankoku Shin e no Chōsen — screenshot 1

Graphics

This is a 2D side-scrolling fantasy game, built around maze-like stages and encounters with knights and dark forces. The side view suits the immediate, hazardous feel of navigating enemies and routes, while the changing land, sea, and sky battles give the adventure more visual range than a single dungeon crawl.

Chester Field: Ankoku Shin e no Chōsen — screenshot 2
Chester Field: Ankoku Shin e no Chōsen — screenshot 2

Story

The story begins with a kingdom already devastated. General Guemon’s invasion has killed Guldred’s king, forced the knight Gazem to flee with the queen and Princess Karen, and then turned that escape into another disaster when Guemon’s forces sink their ship. The queen dies, Karen is taken, and Gazem can do little more than pass the kingdom’s plight to Kein before dying.

It is direct fantasy melodrama, but it is effective in the way old action games often are: the stakes arrive quickly and never become complicated. Guemon is the dark invader, Karen needs rescuing, and Guldred needs a champion. You always understand why Kein is being pushed through so much danger.

Chesterfield Island adds a small note of contrast to all that misery. Gazem had hoped it would be a paradise of sun and pleasure, yet it becomes another place touched by the invasion and a practical stop for Kein’s purchases. The story is not subtle, but its straightforward rescue-and-restoration setup fits a game that wants your focus on enduring the next stage.

Overall Experience

Chester Field: Ankoku Shin e no Chōsen is a stern action RPG whose rewards come from surviving it, not from being carried along by it. Its health jars, Metal, magic, and equipment give you reasons to keep pressing onward, and the shift between land, sea, and sky helps the eight-stage quest avoid feeling entirely one-note.

Frustration is inseparable from the package. When one mistaken move can kill Kein, the game demands concentration that some players will find thrilling and others will find exhausting. There is a difference between enjoying a hard game and enjoying a game that makes every error costly, and this one lands firmly on the costly side.

Give it a chance if you want a compact, unforgiving 2D fantasy adventure where careful advancement feels earned. The payoff is the satisfaction of mastering a dangerous route and steadily improving your odds against Guldred’s invaders. Anyone after a relaxed RPG journey should look elsewhere; Kein’s quest expects resolve from the start.

Retro Replay Score

6.5/10

Additional information

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Year

Retro Replay Score

6.5

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