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Retro Game Database · Commodore 64

Metal Dust

Retro Game Database · Commodore 64

Metal Dust

Metal Dust starts with the kind of immediate, no-nonsense pressure a good side-scrolling shooter needs: your ship is in danger, the screen fills with targets, and survival depends on grabbing the right upgrade without losing track of incoming fire. The five difficulty settings and simultaneous two-player support make it welcoming enough to learn with a friend, while leaving plenty of room for tougher runs.

Its strongest hook is the weapon juggling. You can only carry one primary and one secondary weapon at once, so a new pickup is a decision rather than automatic progress. Four areas, stacked enemy waves, and two multi-behavior bosses per level give the campaign a satisfyingly concentrated arcade shape, capped by the chargeable Full Metal Megablast.

Platform:

Retro Replay Review

Gameplay

Metal Dust understands that a shoot ’em up earns your attention in the first few minutes, not after a long warm-up. You launch into hostile space with a rapid-fire default weapon, enemies arriving in waves, and a clear need to keep moving while you line up shots. That directness is a strength. There is no mistaking what you are here to do: blast through a hostile route, collect the tools that suit your habits, and survive long enough to meet something enormous.

The weapon system gives the action more bite than a simple stream of pickups. Your main gun can shift from the Plasma Rapid Fire Phaser to Twin Phasers, the Cobalt Blaster, or Radium Emitters, with upgrades for each. Meanwhile, guided missiles, reverse fire, and the Quadro Laser occupy the secondary slot. Because you can only have one weapon from each category active, you have to commit. A pickup can be exactly what your current situation needs, or it can pull you away from a combination that had started to feel comfortable.

That choice starts to matter most when the pressure rises. A short-lived shield can rescue a bad moment, but it is not an excuse to stop learning enemy patterns. The Full Metal Megablast is the real punctuation mark: charging a powerful beam asks you to find a safe opportunity instead of firing thoughtlessly. It gives the combat a useful rhythm between constant shooting, pickup decisions, and brief high-impact bursts.

There are four areas to clear, but each is built around a dense arcade challenge rather than a leisurely tour. Every level ends with two gigantic bosses, and each has multiple attacks to learn. Expect frustration if you treat them as targets you can simply overpower. The game wants repetition, sharper positioning, and a better sense of when to preserve yourself for the next threat. Five difficulty levels help make that learning curve less forbidding, and two-player simultaneous play is a great reason to bring someone along for the ride.

Metal Dust — screenshot 1
Metal Dust — screenshot 1

Graphics

The side-view action puts the ship, enemy waves, and oversized bosses front and center. Metal Dust has a fondness for monstrous imagery: you face a giant skull, a toothy electrified alien, a huge walker, a shattering fist, and a giant octopus alongside the smaller attackers. The changing locations—from asteroid belt to space station, alien planet, and temporal research center—give the campaign a suitably pulpy sci-fi progression.

Metal Dust — screenshot 2
Metal Dust — screenshot 2

Story

The story is proudly arcade-sized, but it has more personality than a bare “save the world” prompt. Humanity is near its end, the world lies devastated, and Commander Ray Harrison—Commander LaserRay—sets out in the one-of-a-kind Full Metal Megablaster Mk II to find the fabled New World. It is a dramatic excuse to send one heavily armed ship toward increasingly impossible places, and that is exactly what this sort of game needs.

The route has a pleasing escalation. You begin at the Rogue Pirate Empire’s Asteroid Belt Alpha 3, move through the immense Bassruti VI space station and an alien world inhabited by Species 8173, then reach the Thalian Center of Temporal Research. The final location matters because its subspace conditions enable jumps through time and dimensions, tying the ship’s unusual energy capability directly to the mission.

Don’t come expecting the story to compete with the shooting for attention. Its purpose is to put a memorable sci-fi wrapper around the action, and it succeeds through big names, desperate stakes, and destinations that sound appropriately dangerous. Commander LaserRay’s mission gives each new zone a sense of forward movement even when the real drama remains in the bullets and bosses.

Overall Experience

Metal Dust is a focused shooter for anyone who enjoys the moment when a run stops feeling chaotic and starts feeling manageable. At first, the volume of enemies and the boss attacks can make the game seem like a pure reflex test. Stick with it, though, and the weapon selection, shield timing, and charged Megablast offer enough decisions to reward a more deliberate approach.

The campaign’s compact four-area structure works in its favor. You get a full escalation from pirates to temporal research without a lot of dead space, and the two-boss finales make each area feel like a real hurdle. The payoff is not exploration or a sprawling narrative; it is the satisfaction of reaching the next massive enemy with a weapon setup you understand and enough composure to use it well.

Start on a difficulty that lets you see how the weapons behave, especially if you are new to the game, then push upward once your preferred combinations click. If you have a co-op partner, simultaneous two-player action should make the early learning process much more inviting. Metal Dust is demanding, loud in spirit, and happily committed to giant space horrors; for shooter fans, that concentration is its charm.

Retro Replay Score

8/10

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Year

Retro Replay Score

8

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