Skip to content
Retro Game Database · Commodore 64

Potty Painter in the Jungle

Retro Game Database · Commodore 64

Potty Painter in the Jungle

Potty Painter in the Jungle starts with the kind of title that makes you expect nonsense, then commits fully to it: you are a hunted gorilla circling the edges of uneven grid shapes to claim their points. It is an old-fashioned score chase at heart, but the irregular rectangles give the simple “close all four sides” objective a little more bite than a plain square grid.

The catch is that it keeps changing the joke before the idea can settle. After the gorilla’s run, you guide a teddy bear to a banana, then return to the border-tracing format as a paint roller pursued by teddy bears. That is memorable, if not especially coherent, and it makes this a curiosity for fans of strange early-1980s arcade-puzzle games rather than an essential lost classic.

Retro Replay Review

Gameplay

The first phase asks you to move around the four sides of irregular rectangles, collecting the score inside once you complete a shape. It is immediately understandable, which is important because being hunted puts pressure on what would otherwise be a calm route-planning puzzle. You are not merely filling space; you need to decide which edge is worth risking next while trying to survive long enough to finish every square.

The uneven grid is the best part of the design. A board made from differently sized rectangles makes routes less automatic than they would be on a neat field of identical boxes. Bigger shapes ask for a longer commitment, and the scores attached to them create a basic but effective temptation to take a dangerous path. If you enjoy early arcade games that turn one clean rule into a tense chase, there is something to work with here.

Then Potty Painter in the Jungle abruptly switches gears. The middle section has you guide a teddy bear toward a banana, before the final section returns to the first style of play with a paint roller as the controlled character and teddy bears as the hunters. That variety keeps the game from being a single repeated board, but it also gives the whole thing a deliberately scattered feel. The title’s weirdness is not a disguise for a deep unified design; it is the point.

Frustration will depend on how much patience you have for direct-control arcade pressure. The objective is clear, but success hinges on staying composed while completing the required routes under pursuit. It is a compact challenge with a puzzle shell, better suited to short attempts and score-minded replay than a long session.

Potty Painter in the Jungle — screenshot 1
Potty Painter in the Jungle — screenshot 1

Graphics

The game is built around top-down, fixed-screen grid boards, with irregular rectangles forming the central play area. The gorilla, teddy bears, banana, hunters, and paint roller make for an unmistakably odd set of on-screen roles, while the score-bearing shapes keep your attention on the board rather than on decorative detail.

Potty Painter in the Jungle — screenshot 2
Potty Painter in the Jungle — screenshot 2

Story

There is not much narrative buildup, but the basic setup is clear: a gorilla is hunted by captors and must evade them. Surviving leads into a confrontation with the fearsome Teddy Twins, a phrase that captures the game’s gleefully peculiar sense of humor.

The teddy bear and banana section does not try to smooth out the transition or make the scenario more sensible. Instead, it doubles down on the absurdity, treating each phase as another strange situation you simply have to solve.

The last act turns you into a paint roller while teddy bears take the hunter role. It is nonsense in the most straightforward arcade-game tradition: a sequence of odd images serving a score challenge. If you want a story with development or emotional stakes, this will not satisfy; if you like games that are memorable because they are inexplicable, it has character to spare.

Overall Experience

Potty Painter in the Jungle is a small, strange action-puzzle game whose strongest idea is its irregular rectangle board. Closing a shape for points while evading pursuit has enough tension to make the opening phase more than a novelty, and the shifting character roles ensure you will remember the game even when its rules remain simple.

Its limitations are equally plain. The three-part structure feels more like a collection of eccentric challenges than a steadily developing adventure, and the direct-control chase gameplay can turn demanding quickly. The payoff is a brief dose of unusual 1983 arcade design, not a hidden masterpiece.

Give it a chance if you enjoy Commodore 64 or ZX Spectrum oddities, score chasing, and puzzle boards that ask for a bit of nerve. Skip it if you need a coherent premise or a game that builds far beyond its central grid-clearing challenge. For the right retro mood, its peculiar charm carries it further than the title has any right to.

Retro Replay Score

6.2/10

Additional information

Publisher

Genre

, , , , ,

Year

Retro Replay Score

6.2

Reviews

There are no reviews yet.

Be the first to review “Potty Painter in the Jungle”

Your email address will not be published. Required fields are marked *