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Retro Game Database · Commodore 64

Snooker & Pool

Retro Game Database · Commodore 64

Snooker & Pool

Snooker & Pool gets its hooks into you through the simple tension of lining up one clean shot from a full-table overhead view, then living with every mistake. It is a compact Commodore 64 billiards package, but it gives you the meaningful choices that matter: aim with a cursor, choose how hard to strike, and add spin from eight directions if you want to shape the cue ball.

The computer’s Novice, Amateur, and Professional settings give the two included games some useful staying power, while local human matches are where the careful pace becomes most entertaining. Its trick-shot editor is a welcome extra for anyone who enjoys setting a puzzle and repeatedly trying to solve it with the right angle and weight.

Platform:

Retro Replay Review

Gameplay

The first few racks are all about restraint. With the entire table in view, you can immediately see the route you want, but executing it still means judging cursor direction and power rather than merely picking a pocket. A shot that looks obvious can become embarrassing when the white ball rolls just too far or too short, and that risk gives even ordinary pots a satisfying edge.

Spin is where the game starts to feel more deliberate. You can select one of eight spin directions before striking, so the cue ball is not simply an afterthought after you pot a ball. That makes position play worth considering, especially once you stop treating every turn as a single-shot problem. It is also where frustration can set in: successful play asks you to develop a feel for aim, force, and spin together, and careless experimentation will cost you.

Both snooker and 8-ball pool benefit from the same direct controls, but they ask for different kinds of patience. Snooker’s larger tactical demands suit anyone happy to plan a sequence, while 8-ball offers a quicker route into competitive turns and risky clearances. Three computer levels—Novice, Amateur, and Professional—make it sensible to learn without immediately being punished, then move up when your shot-making becomes more reliable.

Human play is the strongest reason to keep returning. Every miss creates a genuine opening for the other person, and the slow, considered rhythm leaves room for the kind of friendly pressure billiards games need. The trick-shot editor is not just filler, either; it lets you arrange challenges and chase a solution, which is a good fit for a game built around angles, placement, and repeat attempts.

Snooker & Pool — screenshot 1
Snooker & Pool — screenshot 1

Graphics

The game uses an overhead view that shows the whole table at once. That is exactly the right camera for a cue-sports game: you can trace intended lines, judge ball positions, and follow the result of a shot without fighting the viewpoint. The aiming cursor and power bar keep the important information close to the action.

Snooker & Pool — screenshot 2
Snooker & Pool — screenshot 2

Story

There is no story campaign pulling you from match to match. Snooker & Pool is built around the immediate little drama of the table: an inviting pot, a poor leave, and the chance to recover on the next visit.

That bare-bones approach suits the subject. Your memorable moments come from situations you create yourself, such as finally getting the weight right on a difficult shot or watching an opponent inherit the table after a miss.

The trick-shot editor adds a small creative angle to that structure. Instead of progressing through a narrative, you can set a problem and make the eventual successful shot the payoff.

Overall Experience

Snooker & Pool is a focused billiards game that understands why cue sports work on a computer: the rules are familiar, but each shot carries enough uncertainty to make concentration matter. It does not need clutter around the table when aiming, power, and spin already create a solid test of judgment.

You should give it a chance if you enjoy methodical sports games and can accept that improvement comes from repetition. Start on Novice, pay attention to how power changes your outcomes, and introduce spin gradually rather than trying to play elaborate positional shots immediately. The jump to stronger computer opponents then has a clear purpose.

It is less suited to anyone wanting rapid action or a large single-player framework. For a patient solo player, a pair of friends taking turns, or someone who likes building trick-shot puzzles, though, the payoff is real: a clean, thoughtful game of angles where a well-earned pot feels better than it has any right to.

Retro Replay Score

6.8/10

Additional information

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Year

Retro Replay Score

6.8

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