Retro Replay Review
Gameplay
The first pull is uncomplicated but effective: you are a Transformer on Cybertron, changing between robot and vehicle form whenever you want and bringing futuristic weapons to a linear series of missions. That is a strong foundation for a handheld action game. The constant transformation hook gives the shooting a little more character than a generic run through corridors, even if the campaign structure itself stays firmly on rails.
What starts to click is the game’s focus. Rather than asking you to manage an enormous open world or a pile of systems, it keeps sending you forward through its campaign. If you want a focused licensed shooter you can pick up, make progress in, and put down again, that directness works in its favor. If you came hoping for a sprawling Cybertron adventure, the linear mission design will feel confining quickly.
Arena mode is the better reason to linger after the campaign, with five arenas and six missions in each. Four bonus levels from the companion Decepticons game add a little more material, too. The seven multiplayer levels are welcome, but the unlock structure puts an unnecessary edge on them: defeating friends is how you earn characters. For anyone without regular opponents, locking the complete 30-character roster behind head-to-head wins is the game’s most obvious point of frustration.

Graphics
Cybertron gives the game a futuristic robot-war backdrop, and the central visual pleasure is seeing Transformers take both robot and vehicle forms. The DS version is built around that recognizable metallic sci-fi imagery rather than Earth-based movie scenery, which helps it feel like a distinct Transformers setting.
Story
This is a pre-Earth Transformers story, set on the home planet of Cybertron long before the events associated with the 2007 and 2009 movie games. That alone is a better fit for a game about battling robots than another trip through familiar human-world locations: you are spending the campaign where the Transformers’ conflict began.
The campaign follows basically the same story as the console version, but its linear format means the narrative primarily works as momentum between fights. You move from mission to mission with a clear sense of setting and purpose, not through a branching tale shaped by your choices.
Come to it because you want more Cybertron-era Transformers fiction, not because you expect the story to carry the whole package by itself. Its real value is the excuse it gives the robot-and-vehicle combat to keep moving.
Overall Experience
War for Cybertron – Autobots is a solidly targeted DS tie-in: a direct campaign, a useful batch of Arena missions, and multiplayer that matters more than it should because so much of the roster is attached to it. The transformation premise is doing a lot of the heavy lifting, but it is a good premise, and the Cybertron setting gives the action the right kind of scale.
Your tolerance for the unlock grind will decide how warmly you remember it. With friends ready for head-to-head matches, the multiplayer pursuit can extend the game and make the character collection feel earned. Without them, the same requirement turns a generous-sounding 30-character total into a reminder of content you may never reach.
Give it a chance if you want a focused Transformers shooter on DS and can enjoy a linear campaign for what it is. It is less persuasive as a solo completionist game, but the missions and Arena mode still make for a respectable slice of pre-Earth Cybertron action.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!




Reviews
There are no reviews yet.