Retro Replay Review
Gameplay
The first draw is wonderfully direct: you are a Decepticon on Cybertron, trading futuristic firepower with enemies and transforming between robot and vehicle forms at will. That simple fantasy gives the action its momentum. You are not waiting around for the game to become a Transformers game; it starts from the part you came for.
The campaign follows a linear run of missions, much like the console game’s overall story, so this is built for forward motion rather than wandering. That structure suits a handheld action shooter. It gives you a clear next fight and a clear reason to keep pushing through the Decepticons’ side of the conflict.
Arena mode is the worthwhile extra. Five arenas with six missions apiece add a larger set of challenges than a single campaign run, and four bonus levels from the Autobots game sweeten the package. Seven multiplayer levels are also here for head-to-head sessions, though the roster chase makes those matches more than a side activity.
Graphics
You spend the game looking at Transformers in both robot and vehicle forms amid Cybertron’s futuristic war. The draw is the contrast built into that fiction: armored Decepticons become vehicles in the middle of combat, rather than leaving transformation as a cutscene-only idea.
Story
This is a pre-Earth Transformers story, set on the home planet of Cybertron long before the events associated with the 2007 and 2009 movie games. That alone makes it a more interesting change of scenery for anyone tired of another Earthbound movie tie-in.
The Decepticons campaign follows basically the same overall story as the console version, but from the villain faction’s perspective. Choosing this edition is therefore less about getting an unrelated plot and more about committing to the Decepticon side of the war.
Do not come expecting a sprawling branching tale. The linear mission format points toward a story that chiefly carries you from battle to battle. For this kind of licensed handheld action game, that is a sensible fit: Cybertron and the faction choice provide the flavor, while combat does the heavy lifting.
Overall Experience
War for Cybertron – Decepticons knows exactly what it needs to deliver: a compact run through a Cybertronian war with playable Decepticons, transform-anytime combat, and enough side challenges to extend the ride. It is a better match for a Transformers fan who wants to play as the bad guys than for someone hunting for a deep, open-ended shooter.
The multiplayer progression is both its strongest long-term hook and its biggest practical hurdle. Defeating friends in head-to-head play unlocks their characters, and collecting all 30 playable Transformers requires that social competition. With another owner nearby, the roster hunt has real purpose. Playing alone, it becomes a wall between you and the full cast.
Give it a chance if the DS format, a Decepticon campaign, and repeatable Arena challenges sound like a satisfying portable combination. The payoff is clearest when you can make use of multiplayer; without that, the linear campaign and Arena mode still offer the core fantasy, just not the complete character-collecting chase.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!




Reviews
There are no reviews yet.