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Retro Game Database · Nintendo Switch

Salaryman Shi

Retro Game Database · Nintendo Switch

Salaryman Shi

Salaryman Shi turns the familiar rush to catch a bus into a bright, strange 2D platforming commute. You guide Takeshi Shi through a campaign of challenging stages, dealing with odd animals and making the most of his suitcases before work starts without him.

The joke is simple, but the structure has real replay value: mission objectives invite different approaches, Time Attack targets fast runs, and Hard Mode remixes the adventure for anyone who has already learned the route. Assist Mode also means the game does not have to shut out a less experienced platformer fan.

Platform:

Retro Replay Review

Gameplay

Salaryman Shi starts from a wonderfully mundane pressure point: you are late for work, and missing the bus is apparently serious enough to turn the morning commute into a platforming ordeal. Takeshi Shi has to cross a set of challenging side-scrolling stages, fight strange animals, and put his suitcases to work on the way. That combination gives the game a lighter, sillier hook than its difficulty-focused structure might suggest.

The best reason to stick with it is that it does not treat clearing a level as the only goal. Mission objectives encourage you to revisit stages with a different purpose, while Time Attack gives competitive players a clean excuse to focus on faster, sharper runs. If you enjoy reducing a platforming route from a messy first attempt into something efficient, there is clearly more here than one pass through the campaign.

Hard Mode is the feature most likely to test your patience and reward your persistence. It reworks the adventure rather than merely asking you to repeat the same journey, so it is aimed at people who want the initial challenge pushed further. Competitive multiplayer also fits the premise neatly: racing a friend to finish first turns the desperate commute into a direct contest. Meanwhile, Assist Mode is a welcome counterweight, letting you enjoy the stages without needing to meet the same skill barrier.

Graphics

Salaryman Shi uses colorful 2D environments to keep its office-bound premise playful rather than drab. The contrast between an ordinary salaryman, his conspicuous suitcases, and strange animal enemies gives the action a deliberately goofy fantasy-comedy flavor as the camera tracks the side-scrolling stages.

Story

This is not a sprawling office satire or a lore-heavy fantasy. The story is built around a single immediate problem: Takeshi Shi needs to catch the bus and get to the office on time. That simple deadline is a solid fit for a platformer because it makes every obstacle feel like one more absurd interruption to a bad morning.

The humor comes from the escalation. A paycheck sits at the end of this commute, but the trip involves colorful environments, strange creatures, and suitcase-powered problem-solving instead of a normal walk to the bus stop. It is a knowingly ridiculous setup, and the game is better off leaning into that than trying to give the premise more gravity than it needs.

Do not come here for dramatic character arcs. Come for a clean comic premise that gives the levels a little personality and makes racing, replaying, and surviving a harder version of the journey feel appropriately overblown. The developer’s game page frames the whole adventure around that same deadline, and it remains the right lens for the experience.

Overall Experience

Salaryman Shi looks like a good fit when you want a platformer with a cheerful theme but enough structure to keep you practicing. The main campaign offers a straightforward first goal, then mission objectives, time trials, and a reworked hard adventure give you reasons to return once you know the way forward. That is a stronger package than a novelty premise alone would suggest.

The potential frustration is equally clear: the game openly positions its levels as challenging, and Hard Mode is designed to raise that pressure again. If you mainly want to stroll through a gentle comedy platformer, the urgency and repeat-focused design may feel more demanding than the premise implies. Assist Mode helps soften that edge, though, so the difficulty is not an automatic reason to pass.

Give it a chance if you like compact platforming challenges, chasing improved times, or turning a route into a race against a friend. The salaryman gag is the invitation, but the replay-minded level structure is the reason to stay late. It is a modest but thoughtfully targeted game for anyone who enjoys earning a cleaner, quicker run.

Retro Replay Score

6.5/10

Additional information

Publisher

Developer

Genre

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Year

Retro Replay Score

6.5

Website

https://cliax-games.com/games/salaryman-shi/

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