Retro Replay Review
Gameplay
You start #Blud as Becky Brewster, the new kid at Carpentersville High and the latest member of a bloodline of vampire hunters. That is a strong setup for an action game because it gives its basic act of beating back monsters a sense of everyday absurdity. Becky takes her trusty field hockey stick into school halls, convenience stores, and malls, turning familiar teen hangouts into places to hunt demonic infestations.
The action has more going on than simply clearing undead out of a room. Becky can improve her stick and earn attachments including a grappling hook, shovel, and umbrella shield, while grimoires and school supplies build out her magic skills. The monster-research angle is especially fitting: taking selfies of demons to identify their strengths and weaknesses turns the game’s modern-school setting into part of the hunt instead of a joke pasted over a standard fantasy adventure.
Expect a game that asks you to enjoy the whole package, not just the fights. Missions come through the town’s social media, and the high school routine shares space with dungeon crawling and boss encounters. That makes #Blud a good match if you want a playful action RPG with a defined lead and a silly sense of place. For more of the original game’s premise and feature details, the developer’s #Blud page is useful background.
Graphics
#Blud is built around traditional hand-drawn 2D illustration and animation, with an intentionally loud cartoon sensibility. The visual concept has real charm: a field hockey-playing vampire hunter, mutated animals, possessed townsfolk, and demons all belong to the same colorful, macabre teen-horror cartoon world. It is a much more inviting look than the premise’s bloodline-and-apocalypse language might suggest.
Story
The story works because Becky’s problems are both enormous and embarrassingly ordinary. She has to stop vampiric legions and investigate demonic activity, but she is also a freshman trying to find her footing at a new school. That combination gives the game a clear comic voice. The apocalypse is not happening in some distant castle, it is interrupting practice and spilling into places where teenagers normally hang out.
Becky’s family grimoire and her inherited hunter role give the adventure a supernatural backbone, while the social-media investigation pulls it toward the present day. That is a smarter pairing than it first sounds. Ancient demon research and phone-based monster analysis make her feel like a kid improvising with what she has, rather than a generic chosen hero arriving fully formed.
The supporting cast is positioned as a big part of the ride, with classmates and townspeople supplying the comic friction around Becky’s new life. If you want a grim, tragic vampire story, the cheerfully ridiculous tone may not be for you. If you like supernatural stories that make room for jokes, friendships, and the inconvenience of school, #Blud has a far more distinctive angle than most undead action games.
Overall Experience
#Blud earns its recommendation by committing to a premise that could easily have become a one-note gag. The field hockey stick is not just a funny prop, and the school setting is not just a backdrop. Both feed directly into a game about upgrading your tools, tracking down monsters, and dealing with the social mess around a small-town supernatural crisis.
Its strongest asset is personality. Plenty of games let you fight vampires, but few put that job in the hands of a freshman whose after-school plans can include monster selfies, mystic translation, and possessed townsfolk. The humor sounds deliberately broad, yet the basic setup has enough coherence to make that broadness feel intentional rather than random.
At 7.5, #Blud lands as a likable, inventive action adventure whose goofy confidence is its greatest weapon. Give it a chance if you want your dungeon crawling served with hand-drawn cartoon horror, high school comedy, and a heroine who solves a vampire problem the only sensible way: with a field hockey stick.
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