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Retro Game Database · PS Vita

Undertale

Retro Game Database · PS Vita

Undertale

Undertale grabs you with a simple question that most RPGs barely bother to ask: do you really need to kill everything standing in your way? Its answer is not a scolding morality lecture. It is a weird, funny, often surprisingly tense adventure where figuring out what an enemy wants can be as important as surviving its attacks.

Retro Replay Review

Gameplay

At first, Undertale feels like a deliberately stripped-down RPG: wander through the Underground, chat with strangers, solve a puzzle, pick up supplies, and occasionally get jumped by a monster. Then combat starts revealing why the game has such a following. Every turn asks you to make a choice, but the real tension comes when your little heart is trapped in a box and you have to dodge a monster’s attack pattern in real time. It turns even a goofy encounter into a tiny survival challenge.

Fighting works well enough, with its timing-based strike meter giving aggression a bit of hands-on pressure. The more interesting route is Act. Instead of treating enemies as stat blocks, you test their personalities by talking, joking, complimenting, or doing something similarly specific, then spare them once you have found the right approach. That makes many battles feel like oddball conversations conducted while projectiles are flying at your face.

Not every peaceful solution lands cleanly. Some enemies require a particular sequence of actions, and the game can make you experiment before its logic clicks. That uncertainty is occasionally frustrating, especially when you are trying to avoid a kill and do not want to guess wrong. Yet the encounters are varied enough that patience pays off. Learning an enemy’s rhythm, both in dialogue and in attack patterns, is far more satisfying than simply grinding through another turn-based fight.

Your broader approach matters, too. Equipment, healing items, money, and stats give the journey familiar RPG structure, but violence, selective killing, and mercy lead the story down substantially different paths. Undertale also remembers major actions across resets, which gives repeat playthroughs an uneasy weight. You are not just selecting a different ending from a menu. You are revisiting a world that may have reasons to remember you.

Undertale: Battle screen against Papyrus with the command menu visible. (Nintendo Switch).
Undertale: Battle screen against Papyrus with the command menu visible. (Nintendo Switch).

Graphics

Undertale’s pixel art is modest but expressive. The snowy forest path uses pale blue ground and dense, dark evergreens to make the child’s tiny striped figure pop, while Waterfall surrounds a strange yellow creature with deep blue brickwork, glowing plants, and scattered pink highlights. Each area shifts its color palette enough to feel distinct without losing the game’s handmade 8-bit character.

Battle screens get the strongest character work. Papyrus’s tall black-and-white sprite is instantly readable against the dark backdrop, while Muffet’s monochrome spider-like figure looks properly unsettling above the purple-lined attack box. The MTT broadcast scene is especially fun, cramming a fake studio, city silhouettes, loud green framing, and orange machinery into a deliberately cheap-looking TV spectacle.

Undertale: The child explores a snowy forest path near a sign and chest. (Nintendo Switch).
Undertale: The child explores a snowy forest path near a sign and chest. (Nintendo Switch).

Story

The child’s fall into a monster-filled underground kingdom is a familiar setup, but Undertale wins you over through its people. Toriel’s kindness gives the opening real warmth, then the game steadily introduces characters who are silly, needy, threatening, theatrical, or all of those at once. Its self-aware humor is not just garnish. Jokes and awkward exchanges make the Underground feel inhabited by personalities rather than quest dispensers.

What makes the story stick is that it takes your behavior seriously. Choosing mercy can turn conflict into understanding, while violence changes the tone and consequences of the journey. The game does not flatten those routes into a simple good-versus-evil scorecard. It lets comedy, discomfort, and drama rub against each other, so a decision that felt practical in battle can later feel personal.

That responsiveness also makes Undertale unusually replayable. A first run can be a satisfying standalone trip, but its different paths invite you to reconsider what you did and why. If you only want a clean power fantasy, its insistence on consequence may feel intrusive. If you enjoy stories that use your habits as part of the drama, it hits much harder than its tiny sprites suggest.

Overall Experience

Undertale is memorable because it keeps changing the meaning of a conventional RPG encounter. A monster can be an obstacle, a joke, a puzzle, or someone you would rather not hurt. The combat’s bullet-hell dodging gives each confrontation immediate energy, and the writing gives you a reason to care about the outcome beyond experience points.

Its quirks will not suit everyone. The deliberately simple pixel look, random battles, and occasionally opaque mercy requirements can make it feel rough around the edges. You also need to be willing to meet its eccentric sense of humor halfway. When it works, though, the strange comedy makes the sincere moments land with much more force.

Give Undertale a chance if you want a compact RPG with real personality and are willing to engage with its choices rather than rush toward maximum damage. A peaceful run is the best way to see what makes it special, but the game is built to make every path mean something. Few RPGs turn the basic act of choosing how to handle an enemy into such a lasting source of tension, laughter, and regret.

Retro Replay Score

8.5/10

Additional information

Publisher

Genre

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Year

2017

Retro Replay Score

8.5

Platform

PlayStation Vita

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