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Retro Game Database · PSP

Star Wars: Battlefront – Elite Squadron

Retro Game Database · PSP

Star Wars: Battlefront – Elite Squadron

Elite Squadron gets its best momentum when a fight refuses to stay in one place. You can be battling over ground positions, then take to the air in an X-Wing or TIE Fighter, with space and starship combat folded into the same broad Battlefront-style conflict. On PSP, that sense of hopping between fronts gives the campaign and multiplayer a welcome shot of Star Wars scale.

The catch is that its brother-versus-brother campaign never rises much above a serviceable bridge through familiar Clone Wars, Imperial, and Rebel territory. Capturing map areas with class-based soldiers remains a solid foundation, but the 12-level story is more compelling as an excuse to visit different battle types than as a drama in its own right. It is a decent portable detour for Battlefront fans, not an essential stop.

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Retro Replay Review

Gameplay

The first hour of Star Wars: Battlefront – Elite Squadron has an easy-to-understand pull: pick a character type, push for control of map areas, and get caught up in the larger chaos of a Star Wars battle. If you have spent time with the earlier Battlefront games, the basic rhythm will feel immediately familiar. Two sides contest territory, and your chosen style determines whether you are leaning into jobs such as flying or explosives.

What helps this PSP entry stand apart is the range of battlegrounds wrapped around that familiar loop. Fights can take place on the ground, in space, or within starships, and many maps encompass all three. That is the part that starts to click: the game is at its liveliest when you stop thinking of a match as one static arena and start reacting to a conflict spread across several kinds of combat. Taking a pilot-capable character into an X-Wing or TIE Fighter is the clearest expression of its ambitions.

The campaign uses those same ingredients across 12 levels, so it works as a guided tour of the game’s stronger ideas. Still, this is not a dramatic reinvention of Battlefront. The core objective of taking map areas remains straightforward, and the class choices are predefined rather than deeply customizable. Frustration can set in if you want a campaign that constantly adds new layers; much of the drive comes from moving through different locations and battle contexts rather than transforming the underlying formula.

Multiplayer is where the capture-and-control structure makes the most sense, because the two-team format lets the map itself become the contest. Whether you prefer ground fighting, flying, or explosive-heavy roles, there is a clear reason to choose one style over another. Go in wanting a portable Battlefront variation with a broad mix of combat spaces, and it can deliver a satisfying burst of galactic warfare.

Graphics

The game uses a behind-the-character view, putting soldiers and vehicles directly in front of you as battles shift between ground zones, space, and starship interiors. The most memorable visual contrast comes from those locations: infantry clashes on the surface give way to spacecraft and the enclosed corridors of larger ships.

Story

The campaign centers on X1 and X2, clone brothers created from a Jedi and raised into leadership roles during the Clone Wars. When the Emperor’s rise and Order 66 tear apart the world they knew, the brothers split: X2 joins the Rebel Alliance while X1 remains aligned with the new rulers of the galaxy.

It is a useful frame for a Battlefront campaign because it carries the action through major eras of Star Wars conflict. You move from the Clone Wars into the Imperial period and the Rebel resistance with a personal rivalry linking the stops. That throughline is welcome in a game built around broad military engagements.

But the premise is more functional than gripping. X1 and X2 are codenames first and characters second, and their opposing loyalties are a very familiar Star Wars setup. The story gives the missions direction, yet the real reason to continue is to see the next battle scenario rather than to find out how richly the brothers develop.

Overall Experience

Elite Squadron is an uneven but understandable attempt to squeeze the Battlefront fantasy into a handheld campaign: soldiers capturing positions, specialized roles, starfighters, space battles, and shipboard combat all share the same package. When those elements overlap, it feels pleasingly large for a portable Star Wars shooter.

Its limitations are clearest when you expect more than that foundation. The campaign’s 12 levels and brotherly conflict offer structure, but neither turns the game into a standout story-driven action game. Familiar territory and a familiar objective loop can make it feel more like a compact extension of Battlefront than a major new chapter.

That does not make it disposable. If you want Battlefront-style territory fights on PSP and enjoy the idea of moving among ground, space, and starship encounters, there is enough here to justify a look. If your priority is a stronger character story or a more substantially evolved formula, the payoff is modest. It lands as a decent portable Star Wars diversion with flashes of the series’ larger-scale excitement.

Retro Replay Score

6.3/10

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Retro Replay Score

6.3

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