DuckStation Git (2026/08/27) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility for low-end devices. It features a CPU Recompiler/JIT, hardware and software rendering, upscaling, and enhancements like PGXP for geometry precision. The emulator supports various file formats, homebrew executables, and offers extensive compatibility features, including save states, automatic updates, and cheat loading. Additional functionalities include multiple controller support, a memory card editor, and emulated CPU overclocking. The latest changelog includes an update to the Spanish translation. DuckStation aims to provide a high-level experience for PS1 gaming.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on đ)
DuckStation Git (2026/08/27) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve maximum accuracy while ensuring performance is adequate even for low-end devices. “Hack” features are not encouraged; the default settings should work with all playable games, though some enhancements may present compatibility challenges.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Support for Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew programs
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to the host)
Simulation of Namco GunCon lightgun with the mouse
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes obtained from redump.org
Optional automatic memory card switching for individual games
Cheat loading from existing lists
Memory card management and save importing
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers (support for up to 8 devices)
RetroAchievements
Automatic application of PPF patches
DuckStation Changelog:
* Spanish (Spain) translation update 2026/08/25 (#3790)
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!