DuckStation: first PlayStation setup
Get one PlayStation game running with the project’s current build, a BIOS image from your own hardware, and a tested controller. Leave enhancements at their defaults until that baseline works.
Install and complete the setup wizard
Get DuckStation from the releases linked by the official project repository. The Windows installer is the simplest route there; portable archives are available if you prefer to keep the program in its own folder. Launch it and follow the setup wizard.
DuckStation requires a PlayStation BIOS image. Supply a dump from your own console when the wizard asks for it. The project does not bundle a BIOS. If you need to locate DuckStation’s data folder later, use Tools → Open Data Directory; this folder also holds settings, memory cards, and save states by default.
Add a game and map a controller
Point the game list at a folder containing your own disc image, then scan it and start one game. DuckStation supports formats including BIN/CUE and CHD. Keeping the files for each disc together makes missing-track problems easier to spot.
Open Settings → Controllers and choose the emulated controller. Try automatic mapping first, then bind any button that did not map correctly. Test the directional controls, face buttons, Start, and in-game saving before customizing graphics.
Check the baseline before enhancements
If a game fails to boot, confirm that DuckStation detected the BIOS and that the disc image is complete. The project notes that a BIOS from a different region can cause compatibility issues with some games. Once a game runs at default settings, change resolution or other enhancements one at a time so you can identify a setting that causes a problem.
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