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Retro Game Database · Commodore 64

Adventure 3: Haunted Mansion

Retro Game Database · Commodore 64

Adventure 3: Haunted Mansion

Adventure 3: Haunted Mansion drops you into the kind of old-school text adventure where progress starts with a simple command and quickly turns into a careful hunt through a mansion, its grounds, and a deeply unreliable forest. The immediate goal is clear: locate 20 treasures and put them back where they belong. That gives every object and newly opened route a little extra importance.

This is a compact, puzzle-first Commodore 64 adventure for gamers who enjoy mapping spaces, testing item interactions, and accepting that the right wording can matter. The haunted forest’s trick of refusing to send you where you expect injects some welcome unease, though it can also be the point where patience is tested. If you like early parser adventures more for their problem-solving than their prose, the mansion is worth investigating.

Platform:

Retro Replay Review

Gameplay

The first hour of Adventure 3: Haunted Mansion has the satisfying, slightly intimidating feel of being handed a flashlight and told not to lose it. You explore room by room, examine the items you find, carry what seems useful, and work out how each discovery might lead to one of the 20 treasures. There is a clean pull to that objective: you are not merely wandering a spooky house, but steadily trying to restore everything to its proper place.

Its text-parser structure asks you to meet it halfway. You type commands to move, pick up objects, and interact with the surroundings, so the rhythm depends on observation and persistence rather than quick reflexes. When a useful connection clicks, the reward is the classic interactive-fiction spark: you did not just trigger a marker, you figured out what to try. Keep notes on locations, objects, and routes. This is the sort of adventure that benefits from a hand-drawn map rather than a casual, half-attentive session.

The haunted forest is the strongest wrinkle in the exploration. Going back the way you came does not always take you back where you expect, turning ordinary navigation into a small spatial puzzle. That is an effective bit of haunted-house mischief, but it will frustrate you if you dislike being disoriented by a game’s geography. Give it a chance if you enjoy untangling a place that is actively trying to confuse you; skip it if parser-era trial and error already wears thin.

Adventure 3: Haunted Mansion — screenshot 1
Adventure 3: Haunted Mansion — screenshot 1

Graphics

As a text-based Commodore 64 adventure, the game is experienced through written locations, objects, and commands rather than illustrated mansion rooms or animated scares. The haunted mansion and forest live mainly in the details you piece together from the text, which makes your own imagination do much of the work.

Adventure 3: Haunted Mansion — screenshot 2
Adventure 3: Haunted Mansion — screenshot 2

Story

This is a treasure hunt dressed in haunted-mansion clothing, and that is enough to give the exploration a sense of purpose. Finding 20 treasures is only half the job; returning them to their proper places gives the search a satisfying final direction. You are working toward putting a disturbed space back in order, not simply filling an inventory.

The setting does a lot with a small footprint. A mansion, its immediate surroundings, and a forest that cannot be trusted are familiar ingredients, but they suit a text adventure especially well because each new location can carry the question of whether it is useful, dangerous, or misleading. The forest’s warped return paths give the haunting a practical effect on your journey instead of leaving it as decoration.

Do not come for a character-driven tale or a densely plotted mystery. The story here is the route you make through the mansion: what you discover, what you carry, and how you finally connect the treasures with their destinations. For this style of game, that focused framework is more useful than a lot of extra narrative clutter would be.

Overall Experience

Adventure 3: Haunted Mansion is a direct, old-fashioned test of your willingness to probe a strange place one command at a time. Its strongest quality is focus. The treasure-restoration goal keeps the search from feeling aimless, while the mansion and unreliable forest provide enough atmosphere to make routine movement feel like part of the challenge.

There will be friction. Parser adventures demand precise thinking, and the forest’s unexpected routes can turn a confident return trip into another round of mapping. That frustration is inseparable from the game’s intended pleasure: you are meant to feel briefly lost, then pleased when your notes and observations start making sense again.

For fans of early interactive fiction, this is an easy recommendation as a concise treasure-hunt adventure with a nicely mischievous setting. If you need rapid feedback, visual action, or a heavily scripted story, the mansion may feel too austere. But if typing a command, getting an unexpected response, and gradually mastering a hostile little map still sounds inviting, this haunted house has the right kind of creak in its floorboards.

Retro Replay Score

7.2/10

Additional information

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Year

Retro Replay Score

7.2

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