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Retro Game Database · DOS

Enemy Lines

Retro Game Database · DOS

Enemy Lines

Enemy Lines wastes little time making you work for each kill. You drive a lone tank into large enemy-held maps, with tanks, aircraft, pill boxes, minefields, bridges, and buildings turning a simple top-down shoot-’em-up setup into a careful advance. The first thing to learn is that your shells have real range: firing straight at a target is not enough if it is too near or too distant.

That wrinkle gives the game more bite than a standard point-and-shoot tank blaster. Clearing every hostile before an exit opens can be demanding, especially when supplies are only occasional, but the minimap and save feature make the long push more manageable. It is a lean, old-school freeware challenge for anyone who enjoys keyboard-driven action with a little tactical distance judgment.

Platform:

Retro Replay Review

Gameplay

Enemy Lines starts from a satisfyingly lonely position: one survivor, one tank, and a battlefield full of Zheng’s forces. At first, it looks like a direct top-down shooting game—move in, fire at the tanks, push toward the exit. Then the range limits on both the main gun and mortar start dictating the fight. A shell can land beyond an enemy that is too close or fall short of one that is too far away, so every encounter asks you to judge distance rather than merely line up a shot.

That makes the tank combat the game’s strongest idea. You are not simply spraying rounds into a crowd; you need to find usable firing distance and make your shots count. Different enemy tanks, aircraft, and pill boxes ensure that the field is not limited to one target type, while minefields, bridges, and buildings give the large maps obstacles to work around. The mortar also gives you a second weapon to consider, but it follows the same essential rule: range matters.

Progress is deliberately strict. You cannot leave a level until every enemy force has been destroyed, which gives each map a clean-clear objective and prevents a desperate dash for the exit. That can also become the point of friction. When you are trying to locate the last remaining threat, the minimap matters a great deal, and occasional supply drops provide welcome relief rather than a constant safety net. The save feature is especially sensible for a game built around sizable levels and full-map cleanup.

Enemy Lines — screenshot 1
Enemy Lines — screenshot 1

Graphics

The action is viewed from above, keeping your tank, enemy units, minefields, bridges, and buildings in the same tactical frame. The large battle areas and minimap suit a game where knowing your position and the direction of the remaining fighting matters as much as pulling the trigger.

Enemy Lines — screenshot 2
Enemy Lines — screenshot 2

Story

The plot is unapologetically pulpy postwar catastrophe. Scientists created a being of near-pure evil at the end of World War II, failed to destroy it, and that failure eventually produced Zheng: a warlord who used biological warfare to devastate humanity and seize control of Earth.

You are one of the survivors and, naturally, humanity’s last hope in a tank. It is broad-strokes material, but it gives the campaign an immediate enemy and a clear reason for the lonely, hostile maps. Zheng’s name and the title’s “Enemy Lines” framing at least put a face on the opposition rather than leaving you to fight anonymous hardware.

Do not come to Enemy Lines for a deeply developed war drama. The story functions as a brisk launchpad for the battles, and that is enough here. Its value is in setting the stakes before the game returns you to the practical problem of surviving a battlefield and eliminating everything on it.

Overall Experience

Enemy Lines earns its interest through one focused twist on tank shooting: weapons that demand distance judgment. That rule is easy to understand, yet it changes how you approach every target. Once it clicks, the mix of open maps, fixed-clear objectives, hazards, and limited resupply has a more deliberate rhythm than a simple run-and-gun shooter.

The all-keyboard control scheme and single-player structure place it firmly in an old-school DOS action tradition. There is little between you and the core loop of driving, measuring range, firing, and checking the map. That directness will suit you if you like games that make a small set of systems carry the whole experience.

Give it a chance if the idea of clearing large tank battlefields at a measured pace sounds more inviting than chasing a fast score rush. The forced full clear and occasional supply drops can make progress feel demanding, but they also give each level a proper sense of completion. Enemy Lines is modest in scope, yet its range-based combat gives it a worthwhile tactical hook.

Retro Replay Score

6.8/10

Additional information

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Year

Retro Replay Score

6.8

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