Retro Replay Review
Gameplay
The first hour is about as direct as preschool software gets: choose an island from the overworld and work through a basic numbers-related task. Counting objects, identifying shapes, comparing sizes, and sorting are the whole curriculum, and that narrow focus is a strength for the right age. A young child does not need to wrestle with complicated goals before getting to the lesson.
What starts to click is the routine. The island layout gives the activities a little sense of place rather than presenting them as a dry worksheet, while the repeated types of questions let children practice one foundational idea at a time. This is useful as a supervised introduction or reinforcement tool, especially if you want to talk through answers together.
Frustration will set in fast if the child already has a handle on early counting and classification. The activities are intentionally elementary, so there is little reason for an older child—or an adult helping—to expect much variety or strategic depth. Treat it as a short, focused learning game, not a Mario adventure with math attached.

Graphics
The clearest visual hook is the overworld of islands used to organize the activities. It gives children a simple map to move around instead of dropping them into a plain sequence of exercises, and the island structure fits the game’s small, self-contained lessons.

Story
There is no real story pulling you from one activity to the next. Fun with Numbers is built around early-learning exercises, and its progression comes from moving among the islands rather than following a narrative.
That is the sensible choice for its audience. Preschoolers are here to practice counting, shapes, size comparisons, and sorting; a larger plot would only compete with instructions that need to stay clear and immediate.
If you are buying because the Mario name suggests a recognizable adventure, adjust your expectations. Mario is the wrapper that may make the lesson more inviting, not the source of a dramatic payoff or an unfolding tale.
Overall Experience
Fun with Numbers succeeds when used exactly as intended: as a calm first step into basic number concepts for very young children. Its activities are easy to understand, and the island overworld gives the package a touch more playfulness than a conventional drill program.
Its limits are equally clear. The narrow set of preschool tasks means the game has a brief useful lifespan, and it will feel repetitive once a child can confidently count, identify shapes, compare sizes, and sort without help. You are paying for accessible practice, not challenge or long-term replay value.
For a child at the very beginning of math learning, this is a reasonable Mario-flavored companion activity, particularly alongside an adult. If letters are the next learning goal, Mario’s Early Years: Fun With Letters follows the same educational-series path. Everyone beyond the preschool stage should skip this one.
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