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Retro Game Database · DOS

Power Crash

Retro Game Database · DOS

Power Crash

Power Crash is a DOS compilation built around six distinct games: Forgotten Worlds, Last Duel: Inter Planet War 2012, OutRun, Strider, and ThunderBlade. Its immediate draw is simple: you are not settling into one long campaign, but choosing whichever name fits your mood and moving on when it does not.

That makes it a strong fit for someone who values variety over a single unified experience. The package has real range in its lineup, and its value comes from having several recognizable arcade-era games together rather than asking any one of them to carry the whole disc.

Platform:

Retro Replay Review

Gameplay

The first hour with Power Crash is about sampling. You pick a game, get a feel for it, then bounce to another when curiosity wins out. That lack of commitment is the compilation’s biggest strength: six games leave you room to find the one you want to spend more time with.

Forgotten Worlds, Last Duel: Inter Planet War 2012, OutRun, Strider, and ThunderBlade are separate attractions, not chapters in a single larger adventure. Go in expecting a collection of individual sessions rather than a game that steadily builds one set of skills, characters, or goals across the package.

That structure can also be frustrating if you want a focused experience. Power Crash does not have one central hook to carry you forward; its momentum comes from your own willingness to explore the lineup. If one title grabs you, the others become a useful change of pace. If none does, the compilation format cannot manufacture investment on its own.

Graphics

Power Crash contains six separate games, so it does not present one consistent set of characters, locations, vehicles, or screens. The visual experience changes with the title you choose, making the collection feel more like a small arcade shelf than one cohesive DOS game.

Story

There is no shared story binding Power Crash together. Forgotten Worlds, Last Duel: Inter Planet War 2012, OutRun, Strider, and ThunderBlade remain their own games inside the same package.

That is the right framing for this release. You are choosing between different premises and play sessions, not following a compilation-exclusive plot from one game to the next.

As a result, story is not the reason to buy into Power Crash as a whole. Pick it up for the chance to revisit or discover its individual games, and let the title that interests you most do the narrative heavy lifting.

Overall Experience

Power Crash earns its place as a convenient, varied bundle. The title list carries the experience: six games, several directions to go, and no pressure to force yourself through a part that is not clicking.

The trade-off is cohesion. This is not a carefully paced anthology with a unifying campaign; it is a straightforward compilation, and its best moments come from landing on the right game at the right time.

Give it a chance if you enjoy browsing arcade-era games and appreciate having Forgotten Worlds, Last Duel: Inter Planet War 2012, OutRun, Strider, and ThunderBlade in one DOS release. Skip it if you need one sustained adventure with a single tone and payoff. For the right mood, the variety is the payoff.

Retro Replay Score

6.5/10

Additional information

Publisher

Genre

Year

Retro Replay Score

6.5

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