Skip to content
Retro Game Database · PlayStation 2

D→A:WHITE

Retro Game Database · PlayStation 2

D→A:WHITE

D→A:WHITE pulls you in with a strong hybrid pitch: a supernatural visual novel about a Shinigami and an angel guiding stranded souls, then real-time battles that break up the reading. Its eight-chapter structure and 27 endings give the choices some welcome weight, especially because a missed timer is a decision in itself.

This is a follow-up built for anyone who wants more action woven into their anime-style adventure. The expanded combat cast is the clearest improvement, but the heart remains Tōya and Yuriel’s dialogue-driven journey through a world of lingering Creeps.

Platform:

Retro Replay Review

Gameplay

D→A:WHITE starts from the familiar rhythm of a visual novel: voiced conversations, still character images, and choices that decide where Tōya Shinjō’s journey goes next. The pull comes from the pressure around those choices. Some are timed, and doing nothing before the clock runs out is not a free pass; it becomes its own answer. That small rule can make scenes feel less like leisurely menu picking and more like reacting under stress.

The game’s real point of difference is that it does not leave all conflict to dialogue. Real-time battle sequences interrupt the novel format, giving this sequel a more active cadence than a straight choice-driven adventure. More characters can join Tōya, Yuriel, and Rin in these encounters depending on the situation, which should make the battles feel less narrowly tied to the original trio and better connected to the wider cast.

That hybrid structure will decide whether you click with it. If you want constant combat, the long stretches of voiced reading may test your patience. If you like settling into character scenes and then having the pace snapped awake by a battle, D→A:WHITE has a much more interesting shape. The 27 endings also give repeat runs a concrete reason to exist, particularly when timed decisions and expiration choices can send you down routes you did not intend on the first pass.

Graphics

The game uses the visual-novel staple of still images alongside voiced dialogue, so expect character-focused scenes rather than a constantly animated world. The action is presented separately in real-time battle sequences, creating a clear visual break between conversation and conflict.

Story

Set two months after D→A:BLACK, D→A:WHITE returns to Tōya Shinjō, a Shinigami working with the angel Yuriel Arlencloyn. Their task is to guide Creeps—lost souls lingering in the human realm—which gives the story a naturally melancholy supernatural foundation. It is a setup with room for both intimate encounters and a larger sense of spiritual duty.

Because this is a direct continuation, you will get more from WHITE if you already know BLACK. The game does not discard its central partnership in favor of a disconnected new premise; it resumes Tōya and Yuriel’s work and builds outward from there. That continuity is a strength for invested fans, while newcomers should treat the earlier game as useful groundwork rather than optional trivia.

The branching structure matters here because the story is not framed as a single fixed route. Twenty-seven endings promise a broad set of outcomes, and timed choices fit a supernatural drama especially well: hesitation can carry consequences. You are not merely watching Tōya make decisions; at key moments, your speed—or lack of it—helps define his path.

Overall Experience

D→A:WHITE sounds like a thoughtful sequel rather than a cosmetic follow-up. It keeps the voiced, choice-led visual-novel core intact while significantly expanding the real-time battle side and the characters who can participate in it. That is the kind of change that can make a return visit feel justified instead of merely familiar.

The trade-off is easy to state. You need to enjoy reading as much as reacting, because the dialogue scenes remain the bulk of the experience. Battles add urgency, but they are part of a story-first adventure, not a replacement for one. Go in wanting a supernatural anime drama with interactive pressure, not an action game wrapped in cutscenes.

For fans of D→A:BLACK, this is the obvious next stop: the story resumes quickly, the core duo returns, and the combat scope broadens. For visual-novel fans who have not played the predecessor, BLACK is the better starting point. Once you are invested in Tōya and Yuriel’s work, WHITE’s branching endings and livelier combat make it a worthwhile continuation.

Retro Replay Score

7.5/10

Additional information

Publisher

Developer

Genre

, , , ,

Year

Retro Replay Score

7.5

Reviews

There are no reviews yet.

Be the first to review “D→A:WHITE”

Your email address will not be published. Required fields are marked *