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Retro Game Database · PlayStation 3

Aliens: Colonial Marines – Movie Map Pack

Retro Game Database · PlayStation 3

Aliens: Colonial Marines – Movie Map Pack

Movie Map Pack earns its keep by putting multiplayer matches in places Alien fans already know by name. Defending the Nostromo in Survivor or making a run through the Sulaco in Escape gives the DLC a more immediate hook than a generic batch of arenas.

It is still a focused multiplayer add-on rather than a substantial new chapter. If you already return to Colonial Marines for Team Deathmatch, Extermination, Survivor, or Escape, the four maps add welcome variety; if you want a campaign continuation, this is not that purchase.

Retro Replay Review

Gameplay

The first thing that lands is the straightforward movie-location pull. Movie Map Pack takes Colonial Marines multiplayer into familiar Alien territory: Fury 161 for Team Deathmatch and Extermination, the Nostromo for Survivor, and the Sulaco for Escape. That is a better reason to revisit these modes than a vague promise of more maps, because each location comes with an instantly recognizable scenario attached to it.

Nostromo is the standout concept. Survivor asks marines to defend themselves against Xenos inside the ship from Alien, which is exactly the kind of confined, pressure-heavy setup the location invites. It gives the mode a clear fantasy: hold your ground in a famous spaceship while Xenos close in. If your favorite moments in this game come from trying to survive rather than merely winning a deathmatch, start there.

Escape on Exodus offers a different kind of tension. Marines wake from cryo-sleep on the doomed Sulaco and have to reach escape pods under Xeno attack. The objective is easy to grasp, and the destination makes the run feel more pointed than an abstract dash across a map. Fury 161, meanwhile, gives both Team Deathmatch and Extermination a shared home in the Alien 3 prison facility, making it the broadest addition for groups that rotate between competitive and co-operative modes.

The limitation is equally clear: this is a map pack. Its value rises or falls with how often you play Colonial Marines multiplayer and how much you enjoy its existing mode structure. You get new places and new circumstances for those modes, not a reinvention of them. Fans who want another reason to queue up with a squad can get mileage from it; anyone hoping for a large new single-player experience should not expect that payoff.

Graphics

The strongest visual draw is simply getting to fight inside locations with real series history. Fury 161 brings the prison facility from Alien 3; Nostromo puts Survivor aboard the ship from Alien; and Exodus uses the Sulaco as its route to the escape pods. For a licensed map pack, those are much more appealing backdrops than anonymous multiplayer spaces.

Story

There is no new long-form campaign story here. Instead, the pack borrows concise situations from the films and lets the multiplayer objectives carry them: defend the Nostromo, flee the Sulaco, or fight through Fury 161.

Exodus has the clearest setup. Awakening from cryo-sleep on a doomed ship with Xenos attacking gives the escape objective a natural sense of urgency. You know where you need to go, and the escape pods provide a fitting finish line.

Nostromo works because its premise is even cleaner: marines versus Xenos inside one of the franchise’s defining ships. The Fury 161 maps lean more on place than plot, but the prison setting still brings Alien 3’s grim location into the multiplayer rotation.

Overall Experience

Movie Map Pack understands that Aliens locations are half the reason a fan wants to step into a game like this. The Nostromo, Sulaco, and Fury 161 are not interchangeable names, and placing different multiplayer modes in each gives the add-on a useful sense of variety.

Its best use is as a multiplayer refresh. Survivor and Escape receive the most immediately appealing hooks, while the Fury 161 maps serve the more repeatable Team Deathmatch and Extermination side. That spread means a regular group is not buying into only one mode.

The catch is that the pack cannot be more than an extension of Colonial Marines itself. Buy in if you already enjoy assembling a marine squad and want film-inspired spaces for familiar modes. Skip it if you need new campaign material or a bigger change to the game’s fundamentals. As DLC, it is a neat, targeted nod to the movies rather than an essential expansion.

Retro Replay Score

5/10

Additional information

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Retro Replay Score

5

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