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Retro Game Database · PlayStation 3

Assassin’s Creed III: The Tyranny of King Washington – The Infamy

Retro Game Database · PlayStation 3

Assassin’s Creed III: The Tyranny of King Washington – The Infamy

The Infamy gets its hook from throwing Connor—here still Ratonhnhaké:ton—into a nastier version of America, where Washington has made himself king and the familiar Assassin path never happened. It is a compact alternate-history detour with enough of a strange edge to feel more purposeful than a routine extra mission pack.

The first episode’s Wilderness focus and new animal-themed powers give it a distinct flavor, especially if you wanted to see Assassin’s Creed III bend its rules rather than simply extend them. Its payoff is mostly setup, though, so this is for players ready to follow the King Washington storyline onward rather than demanding a fully resolved standalone chapter.

Retro Replay Review

Gameplay

The Infamy starts from a smart place: it does not ask you to replay Connor’s established rise through the Assassins. Instead, Ratonhnhaké:ton faces this crisis without having joined them at all. That shift gives the episode room to feel like an alternate route through familiar territory, with the Wilderness serving as its main arena and King Washington’s rule giving the missions a more openly hostile purpose.

The two new powers are the real reason to try this chapter. Becoming invisible offers a direct way to slip through danger, while summoning wolves lets Ratonhnhaké:ton call in help much like the Assassin recruits from the main game. They are broad, immediately understandable tools rather than a dense new combat system, but they change the tone nicely: this Connor is drawing on the wild instead of the Brotherhood.

That also means your enjoyment depends on how readily you accept the premise. If you want a grounded continuation of the main game’s Assassin fantasy, the supernatural turn may feel like a sharp detour. If the thought of stealth aided by invisibility and wolf assistance sounds like exactly the kind of left-field experiment DLC should attempt, it gives this first episode a welcome identity.

Assassin's Creed III: The Tyranny of King Washington - The Infamy — screenshot 1
Assassin's Creed III: The Tyranny of King Washington – The Infamy — screenshot 1

Graphics

The Wilderness is the central location, so expect the episode’s imagery to stay close to an outdoor Revolutionary-era landscape rather than jump between a long list of cities. Ratonhnhaké:ton and the wolves he summons are the most distinctive sights supported by the chapter’s new powers, reinforcing its nature-driven direction.

Assassin's Creed III: The Tyranny of King Washington - The Infamy — screenshot 2
Assassin's Creed III: The Tyranny of King Washington – The Infamy — screenshot 2

Story

The alternate timeline is more than a decorative “what if.” Washington has crowned himself King of America after the Revolutionary War, and Ratonhnhaké:ton has never become Connor the Assassin. That is a clean, compelling way to unsettle the assumptions you bring from Assassin’s Creed III.

There is real dramatic potential in watching a version of this protagonist confront the damage caused by a tyrant who once stood for something very different. The conflict is personal as well as political: Washington’s rule brings trouble to Ratonhnhaké:ton and his people, giving the episode a direct reason to keep the focus close to him rather than treating the alternate history as a joke premise.

Still, The Infamy is explicitly the first episode of the King Washington storyline, so its narrative value is in beginning that larger arc. Go in prepared for a chapter, not a self-contained finale. For the continuation, The Redemption is the relevant next stop.

Overall Experience

This is a worthwhile expansion for the Assassin’s Creed III player who wanted Ubisoft to take a real risk with the setting. A kingly Washington and a Connor who never joined the Assassins is a stronger starting point than a simple extra campaign, and the new powers ensure the change reaches beyond the script.

Its limitations are mostly the limitations of an opening episode. The chapter spends its energy establishing an altered world, a threat, and Ratonhnhaké:ton’s new capabilities, so the full reward depends on continuing the storyline. That can be frustrating if you only want a one-and-done add-on, but it is fairer to judge it as the first movement of a three-part detour.

Give it a chance if you like alternate-history side stories and want to see this era pushed into stranger territory. Skip it only if you need your Assassin’s Creed grounded strictly in the main campaign’s path, or if an unresolved opening chapter will leave you cold. As a bold change of pace, it earns its place.

Retro Replay Score

7/10

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Retro Replay Score

7

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