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Retro Game Database · PlayStation 3

DreamWorks Puss in Boots

Retro Game Database · PlayStation 3

DreamWorks Puss in Boots

DreamWorks Puss in Boots makes a decent case for motion-controlled swashbuckling before settling into a familiar licensed-game rhythm. Swinging the saber at groups of bandits has immediate, goofy charm, and the game wisely breaks up its linear platforming with stealth, guitar, dance, and chase sequences. You are rarely doing one thing for long.

The trade-off is that the adventure is small and fairly guided, while combat restricts Puss to circling opponents rather than freely darting around the arena. Still, nine varied missions, medal ratings, collectibles, and two-player challenge minigames give it enough replay value for younger fans or anyone wanting a light movie tie-in. The official DreamWorks Puss in Boots page captures the intended family-friendly tone.

Platforms: , ,

Retro Replay Review

Gameplay

The first few sword fights deliver exactly what you want from a Puss in Boots game: you stand in front of bandits and swish a saber with a motion controller. It is direct, physical, and agreeably silly. Attacks build a gauge for claw strikes and kicks, so there is at least a small reason to keep the pressure on rather than simply flailing. Knocking enemies into trap-filled scenery for coins is a particularly satisfying extra nudge to pay attention to where a fight happens.

Combat also shows the game’s limits. During fights, Puss is confined to a half-circle around his opponents, which keeps the action orderly but makes it feel more staged than a free-roaming brawler. Blocking incoming slashes helps, yet the swordplay works best as breezy family entertainment instead of something you will want to master for its own depth. Kinect is mandatory on Xbox 360, while the PS3 supports Move and the Wii uses its Remote, so the control format is not optional on the Microsoft version.

Blitz Games avoids letting the saber carry the entire adventure. Along the linear route, Puss climbs ladders, jumps gaps, balances on ropes, hangs from ledges, dodges hazards, and rides rails. Mission-specific detours include sneaking unseen, a dance battle with Kitty Softpaws, a stagecoach-luggage canyon ride, beanstalk gliding, and guitar moments that turn nearby bandits into dancers before Puss attacks. That variety is the game’s strongest trick: even when one activity is simple, another is usually close behind.

There are nine missions in different locations, with bronze, silver, and gold medals at each finish line. Nine wanted posters and nine golden eggs offer a modest reason to replay levels, while Challenge Mode turns ideas from the campaign into five minigames for up to two people. Do not expect a sprawling platformer, but it is a sensible package for a short, changeable afternoon.

DreamWorks Puss in Boots — screenshot 1
DreamWorks Puss in Boots — screenshot 1

Graphics

The action uses a third-person camera in 3D environments, while the intermission cutscenes switch to 2D. That contrast gives the mission breaks a storybook-like change of pace after the on-the-ground platforming and bandit fights.

DreamWorks Puss in Boots — screenshot 2
DreamWorks Puss in Boots — screenshot 2

Story

This is a pre-Shrek 2 story that follows the film’s setup: Puss is a wanted outlaw hunting magic beans that Jack and Jill possess. Those beans supposedly lead to treasure in a giant’s castle, and Puss wants the prize to repay debts to San Ricardo. It is a clean fairy-tale motivation, easy to grasp even if you only know the character from the Shrek films.

The campaign follows the film’s events rather than building a separate branch of the character’s world. Kitty Softpaws enters the chase for the beans, giving the game a natural excuse for its dance battle and adding a little rivalry to the otherwise straightforward pursuit.

The story works mainly as a brisk thread between missions. You are here to see Puss chase treasure, evade trouble, and trade blows with bandits, not to untangle a dense plot. For younger fans, that straightforwardness is a benefit: every new scene quickly points you toward the next bit of action.

Overall Experience

DreamWorks Puss in Boots is a better fit for the film’s audience than for someone searching for a deep action game. Its best quality is momentum. Saber fights, traversal, stealth, music, racing, and dance segments keep arriving before the central motion-controlled combat can wear out its welcome.

Frustration is most likely to come from the restricted fighting movement and the inherently guided structure of the adventure. If you want wide-open levels or a highly technical combat system, Puss’s route will feel narrow. If you can meet it on its own terms—as a compact, kid-friendly licensed game built around moving your arms like a storybook swordsman—it has enough playful variety to justify the trip.

The medals, scattered collectibles, and local two-player challenges give the package a little life after the credits, though the main reason to play is still the novelty of inhabiting the character for nine quick missions. For a young Puss fan with the appropriate motion-control setup, it is a solid rental-style adventure rather than a treasure chest of lasting depth. You can also see the original marketing framing on the official DreamWorks Puss in Boots page.

Retro Replay Score

7.2/10

Additional information

Publisher

Developer

Genre

, , , ,

Year

Retro Replay Score

7.2

Website

https://web.archive.org/web/20111028073612/http://www.thq.com/us/dreamworks-puss-in-boots

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