Retro Replay Review
Gameplay
The first hour has a pleasingly simple hook: this is not one Worms release stretched with extras, but two full games waiting for you alongside a real pile of downloadable content. That makes the collection feel immediately more substantial than a basic reissue. If one game does not grab you straight away, the other gives you a second route into the package without asking for another purchase.
Worms Revolution receives the Funfair Pack, Mars Pack, and Medieval Tales Pack, while Worms 2: Armageddon comes with Battle, Forts, Puzzle, Retro, and Time Attack packs. That spread is the collection’s strongest argument. The add-on names alone suggest different flavors rather than a narrow set of repeat purchases, and the inclusion is broad enough that you can settle into the game you prefer instead of worrying that the worthwhile extra content sits behind separate downloads.
There is one bit of housekeeping worth knowing before you buy: the Mayhem Pack for Worms 2: Armageddon is not included. Since it is free, this is more of an inconvenience than a deal-breaker, but completion-minded fans will need to collect it separately. Everyone else gets an impressively packed retail bundle, especially if having both base games matters more to you than owning every item in one box.
Graphics
The included themed packs point toward a varied set of backdrops and motifs, from Funfair and Mars to Medieval Tales, as well as Retro content in Worms 2: Armageddon. That is a welcome bit of visual variety for a compilation built from two games and their expansions.
Story
Story is not the reason to pick up this collection. Its structure is built around two separate base games and their add-ons, not a single campaign narrative running from one half of the package into the other.
The named packs give each game some thematic character—Medieval Tales and Mars in Worms Revolution, Retro and Forts in Worms 2: Armageddon—but the real throughline is the Worms name and the amount of material gathered together. Do not go in expecting this retail release itself to frame the contents as one new tale.
That is not a flaw so much as a useful expectation to set. This is a compilation for jumping between included games and themes, with the value coming from breadth rather than from a fresh narrative hook.
Overall Experience
Worms: The Revolution Collection is easy to recommend if you want a dense retail package of digital-era Worms content. Two base games are the foundation, and the DLC list is extensive enough to make the bundle feel considered rather than tossed together. It is especially appealing if you missed these releases when they were sold separately.
The package also avoids the usual compilation problem of making you pay for tiny fragments. Worms Revolution arrives with three packs, while Worms 2: Armageddon brings five more. That imbalance is softened by the fact that the absent Mayhem Pack can be obtained free, though it would have been cleaner to include it from the start.
If you already own both games and their expansions, there is little here beyond the convenience of a retail collection. For anyone starting fresh, however, this is the fuller version of the proposition: two Worms games, a broad assortment of themed additions, and only one free extra left to pick up on the side. The payoff is straightforward but worthwhile—there is a lot of Worms here.
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