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Retro Game Database · PlayStation

All Star Racing

Retro Game Database · PlayStation

All Star Racing

All Star Racing gets straight to the point: pick one of its four racing brackets, choose from that bracket’s three cars and three tracks, then try to beat five rivals to the line. The first few races have a clean, uncomplicated pull, especially if you enjoy chasing a better lap time as much as a first-place finish.

Its limits show up quickly. Supercar Challenge, Classic Cars, Stockcar Frenzy, and GT Racer are separated mainly by their car and track selections, so the modes do not radically change how you race. With 12 cars and 12 tracks overall, it is a modest PlayStation racer that works best as a short, straightforward contest rather than a deep long-term obsession.

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Retro Replay Review

Gameplay

All Star Racing opens with the kind of no-nonsense race setup that can still be satisfying: you are on a track with five opponents, every car is fighting for first, and the clock is recording each lap. There is no need to decipher a complicated career structure before you get moving. Pick a mode, pick a vehicle and circuit from its selection, then race.

The four modes give the game its basic shape. Supercar Challenge, Classic Cars, Stockcar Frenzy, and GT Racer each contain three vehicles and three tracks, making the choice feel more like selecting a themed racing set than entering a completely different discipline. That is enough to provide some rotation between events, but it also means the names promise more variety than the underlying structure delivers.

Lap timing is the feature that gives repeat races a reason to exist. Finishing first matters, naturally, but watching your lap time offers a more personal target when the same circuits come around again. If you enjoy trying to make a familiar route cleaner and quicker over three laps, this is where the game has its strongest hook.

The adjustable difficulty and lap count let you tailor that loop. Easy, medium, and hard settings make the game approachable for a quick race or more demanding competition, while three- and 15-lap options separate a brief blast from a longer endurance test. Fifteen laps may expose the game’s limited selection sooner, but it is the better choice if you want lap times to feel meaningful rather than incidental.

All Star Racing — screenshot 1
All Star Racing — screenshot 1

Graphics

You can race from either a first-person or behind-the-car viewpoint. That choice is useful because the behind view keeps your vehicle in sight, while the first-person angle puts more attention on the road ahead and the immediate fight with the other five cars. The named cars and locations, from the Pina 238 to Garrett Hills and Forest Valley, give the roster some welcome character.

All Star Racing — screenshot 2
All Star Racing — screenshot 2

Story

All Star Racing treats each event as its own contest for first place. The stakes are simple: beat five opposing vehicles and post your laps.

That stripped-down approach suits a pick-up-and-play racer. You are not asked to invest in a cast or a dramatic setup before the racing begins; the contest itself is the motivation.

It also means there is little to carry you through a rough race besides the urge to improve. If you need a racing game to build momentum through a larger narrative, this one is unlikely to hold you for long. If a clean finish and a faster lap are enough, its directness is a strength.

Overall Experience

All Star Racing is a compact racer with a sensible core and a clear ceiling. Its 12 vehicles and 12 tracks sound like a decent spread, but each mode only grants access to a small three-car, three-track slice, and the mode structure does not substantially transform the action. You will know fairly quickly whether its basic race-and-improve rhythm works for you.

There is still something agreeable about how plainly it is built. A race against five rivals, a first-place target, tracked laps, and adjustable difficulty are familiar ingredients, but they remain effective when you want to spend a few minutes competing instead of managing a pile of systems.

Give it a chance if you want a straightforward PlayStation racing game and do not need elaborate mode differences to stay engaged. Skip it if you want a broad career, sharply distinct event types, or a racer that keeps unveiling new ideas over time. The payoff is modest, but so is the commitment: a serviceable run through themed cars and tracks, with lap-time improvement doing most of the heavy lifting.

Retro Replay Score

4.5/10

Additional information

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Retro Replay Score

4.5

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