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Retro Game Database · PlayStation

Gekitotsu Toma L’Arc: Tomarunner vs L’Arc-en-Ciel

Retro Game Database · PlayStation

Gekitotsu Toma L’Arc: Tomarunner vs L’Arc-en-Ciel

Gekitotsu Toma L’Arc starts as a simple footrace, then quickly reveals that raw speed is only the baseline. Everyone runs at the same pace; winning comes from working the course harder than your rival does, chaining arm movement, jumps, poles, springboards, and hurdles into enough momentum to break into a dash.

It is a strange, focused PlayStation racer with a genuine skill curve. The L’Arc-en-Ciel tie-in mostly changes the cast, but the underlying contest remains sharp: learn the lines, protect your momentum, and recover when an opponent or obstacle turns a good run into a stumble.

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Retro Replay Review

Gameplay

The first few races can feel almost comically unfair if you treat Gekitotsu Toma L’Arc like an ordinary racing game. Your runner has a fixed base speed, so holding a clean line alone will not win much. You need to make the terrain work for you: use your arms, time jumps onto poles and springboards, clear hurdles cleanly, and build enough momentum to pitch forward into a much faster dash. Once that rhythm starts to click, the races become less about running and more about preserving a hand-built burst of speed.

That makes every collision hurt. Obstacles, punches from rivals, and weapon items can rip away momentum, with severe hits leaving your character stunned on the ground. It is a punishing swing, especially when a strong route is spoiled near the finish, but it gives the two-player races real bite. You are not merely chasing a clock or a position; you are trying to keep your own run intact while making the other runner’s far messier.

The courses reward route knowledge rather than simple reactions. Some paths can send you airborne when you arrive with enough speed, so practicing a stage means learning where a jump will pay off and where a mistake will leave you behind. The tutorial stages are useful for getting that language into your hands, even if being sent back to one after repeated tournament failures turns the lesson into a pointed slap on the wrist.

Single-player tournament and head-to-head versus give the game a sensible structure. Tournament progress also feeds its unlocks, letting you earn original Tomarunner characters by beating them or meeting objectives. This is a sequel that does not radically rebuild its predecessor’s formula, but the formula has enough precision to support repeat attempts and competitive grudges.

Gekitotsu Toma L'Arc: Tomarunner vs L'Arc-en-Ciel — screenshot 1
Gekitotsu Toma L'Arc: Tomarunner vs L'Arc-en-Ciel — screenshot 1

Graphics

The most concrete change is right up front: the four L’Arc-en-Ciel members replace the original cast initially, while familiar original characters return as unlockables. It is a cosmetic crossover built around seeing the band take part in these exaggerated footraces.

Gekitotsu Toma L'Arc: Tomarunner vs L'Arc-en-Ciel — screenshot 2
Gekitotsu Toma L'Arc: Tomarunner vs L'Arc-en-Ciel — screenshot 2

Story

This is a competitive band tie-in, not a race toward a grand plot. Its basic hook is the collision between Tomarunner’s on-foot racing and L’Arc-en-Ciel, whose members occupy the starting roster.

The tournament supplies the forward motion. Beating rivals and completing objectives unlocks more characters, giving each set of races a small sense of advancement without pulling focus away from the tracks.

That light framing suits the material. The fun comes from treating the band members as racers in a weirdly physical contest, then earning the chance to bring original characters back into the mix.

Overall Experience

Gekitotsu Toma L’Arc is most enjoyable once you accept that its races are closer to momentum puzzles than conventional running contests. A perfect sequence of terrain interactions can feel brilliant; a mistimed jump or a rival’s punch can make you want an immediate rematch. That volatility is the point, though it will frustrate anyone who wants a smoother, more forgiving racer.

The L’Arc-en-Ciel license gives the sequel its novelty, but it is not the reason to stay. The reason is the unusually hands-on racing system, where route choice and execution can turn equal runners into wildly different results. Two players who learn the courses should get the strongest version of it.

Give it a chance if you enjoy oddball Japanese racers that ask you to practice, fail, and finally thread together a faster line. If you only want the band connection, the crossover may be enough curiosity for a look; if the movement system grabs you, the payoff is considerably better than the premise suggests. For additional background on its crossover origins, see the game’s history and release information.

Retro Replay Score

6.8/10

Additional information

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Retro Replay Score

6.8

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