Retro Replay Review
Gameplay
Quartet starts by letting you choose among four seemingly separate stories, and that choice is more than a decorative prologue selector. You can follow a train robbery, investigate mysterious cards with otherworldly implications, face deadly airship attacks on the Imperial frontier, or meet an unlikely hero discovering magic. The hook is seeing how long each thread can stand on its own before the larger shape of the adventure starts to emerge.
Its best idea is the eight-person party split into four active combatants and four reserves. Swapping a reserve character in immediately grants that newcomer a turn, while AP regenerates faster off the field. That turns the bench into part of your strategy instead of a storage space for characters you like less. When elemental and physical weaknesses enter the equation, a smart rotation can feel much more rewarding than simply spending every resource with the same reliable group.
You do need to pay attention. Gear, abilities, weaknesses, and party placement all matter, and the opening structure means the full ensemble takes time to arrive. If you want every system and every hero placed in your hands right away, the early segmentation may test your patience. Stick with it if you enjoy RPGs that gradually turn a handful of individual journeys into a broader tactical toolset. Exploring ropes, cliff gaps, and hidden paths for useful equipment also gives detours a worthwhile purpose.
Graphics
The pixel-art battles have a pleasantly chunky, colorful look. Small heroes line the lower edge of a stone-floored library while far larger clockwork owl-like enemies loom across the room, carrying broad silver crescent blades and flashing white teeth. Bright yellow lightning against those dark mechanical bodies lands as a sharp focal point.
The library itself is one of the stronger sights: tall wooden shelves packed with red, green, and purple books, ladders against the stacks, blue-gray brick walls, and warm torch flames breaking up the cool stone. The diagonal-down battle view keeps the opposing sides easy to parse without sacrificing the scale of the monsters.
Story
The central pleasure comes from assembling the whole story yourself. Four openings let you meet different corners of a world shaped by a centuries-old conflict, and the eventual convergence gives the game a real ensemble-RPG pull. It recalls the pleasure of meeting separate protagonists in Live a Live, though the comparison is about that gathering-of-heroes momentum rather than a claim that the games play alike.
Each starting premise carries its own flavor, from frontier danger to strange magic and criminal intrigue, so your first choice can shape the tone of the opening stretch. The bigger through line concerns the future of magic and the pressures left by the old conflict. That is a solid foundation for a party adventure because it gives the eventual eight-hero group a reason to feel like more than a roster expansion.
The tradeoff is pacing. Separate introductions naturally postpone the point where the cast can bounce off one another as a complete unit. Still, if you enjoy the slow click of disconnected plotlines becoming one campaign, Quartet has a stronger narrative structure than a standard single-hero RPG opening.
Overall Experience
Quartet is a thoughtful modern turn-based RPG built around a simple question: can you make eight characters useful without making half the party feel secondary? Its answer is convincing. The active-and-reserve system rewards anticipation, the weakness system gives swaps a practical purpose, and the separate openings make the final party feel earned.
It is not the best match for someone who wants an immediate full cast or a frictionless march through a streamlined story. Managing gear and abilities takes attention, and the game asks you to invest in its gradual structure. For gamers who like planning turns, checking side paths, and discovering how several protagonists fit into one larger conflict, that investment should pay off.
If that sounds like your kind of RPG, Quartet on Steam is worth a close look. Something Classic Games has made a game whose strongest moments come from using the entire team, not just finding one overpowered favorite and letting everyone else watch.
Retro Replay Retro Gaming History, Reviews & Emulation




Reviews
There are no reviews yet.