A broken font in Full Throttle brought Eugene Sandulenko to ScummVM. Fixing it revealed a larger problem: the bike-fighting sequences were not implemented. Someone needed to work out how they worked. Sandulenko already had years of reverse-engineering experience, so he took a look. It was quite a look. For the wider story, read The Complete History of ScummVM: 25 Years of Adventure, from the project’s early days to the games and engines… Read more
Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner
Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more
Retro Replay Retro Gaming History, Reviews & Emulation