You beat the boss. The credits roll. You start thinking about the next game. For a kid with a Genesis, a Super Nintendo, or an Amiga, that was a perfectly reasonable habit. Another cartridge would turn up in a magazine. Another impossibly large enemy would fill a screenshot. Your favorite character would get new moves, a new sidekick, perhaps a skateboard. Everybody seemed to be getting a skateboard. Then, somewhere between the… Read more
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