In 1992, Sega asked players to bolt the future onto the machine they already owned. The future arrived with a disc tray, a second power brick, a $299 price tag, and a question the company could never quite answer: what should a CD game actually be? Picture a living room at the end of 1992. The Genesis is already there, its controller cable stretched across the carpet. Sonic has made Sega feel… Read more
#RetroReplayFYI – The Wildest Unused Game Idea You’ve Ever Heard
Hideo Kojima is known for pushing the boundaries of video games, but during the development of Snatcher he almost took things into a whole new dimension — smell. Kojima wanted the game’s floppy disks coated in a special chemical that, when heated by the computer, would release the scent of blood. His vision? To fill the room with the “stench of a murder scene” during key moments in the game. Imagine playing… Read more
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