In case you missed it: Apple II commanders across Normandy, Britain, Korea, and empire
This Apple II history-minded batch ranges from tight operational campaigns to globe-spanning rivalries, with maps, reports, and hard choices doing most of the storytelling.
Battle for Normandy
In the Normandy campaign, the Allied side works from the June 6 landings toward Cherbourg and Caen, while the German side tries to delay the invasion. The source centers the contest on five beachheads and a deadline of noon on June 30, a fine setup for comparing a rapid advance against a stubborn defense.
Battles of Napoleon
four Napoleonic engagements covers Auerstadt, Borodino, Quatre Bras, and Waterloo through phased turns of objectives, movement, formations, and combat. Borodino is presented as the smaller opening battle, while the construction set invites a discussion of how far an edited scenario can wander from its period setting.
Breakthrough in the Ardennes
the Ardennes offensive runs across 12 daily turns, with German victory points tied to towns, road hexes, and enemy losses. Winter movement, supply routes, and the race to keep spearheads connected give Bastogne and St. Vith-style decisions plenty of bite.
Colonial Conquest
late-imperial rivalry lets Great Britain, France, Germany, the United States, Russia, or Japan contend across more than 120 minor nations. Diplomacy, espionage, fleets, armies, and three scenarios make this the broadest map in the group, so which power would you pick for a six-player session?
Crusade in Europe
the 1944–45 European campaign puts Allied and Axis commanders into five scenarios from Normandy through the drive into Germany. Multiple deployment variants, reinforcement schedules, adjustable difficulty, and a choice of counters or unit icons suit the deliberate hex-and-turn style.
Fighter Command: The Battle of Britain
the Battle of Britain command game asks players to weigh weather, intelligence, readiness, morale, experience, and losses before committing squadrons. Its August 13 Adlertag scenario, 10-day phases, and 34-turn campaign offer a concrete choice between learning the reports in a short operation or carrying their consequences through September 15.
MacArthur’s War: Battles for Korea
Korea's eight battlefield scenarios moves from Taejon and the Naktong Bulge to Unsan, Chosin Reservoir, Chipyong-ni, and the Imjin River. The UN and Chinese sides face hex-map choices about advances, fortification, chokepoints, and supply, with an option to pursue a broader conflict beyond the immediate fighting.
Which campaign would you rather command first: the RAF’s day-by-day defense of southern England, a Normandy breakout against the June 30 clock, or a winter push through the Ardennes?
“Yes,there are two paths you can go by, but in the long run, there's still time to change the road you're on.”
― Led Zeppelin 😎 !!
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