Skip to content
Retro Game Database · DOS

Przeklęta Ziemia

Retro Game Database · DOS

Przeklęta Ziemia

Przeklęta Ziemia grabs you with a wonderfully grubby objective: your team owes the Peace corporation money, and the only way out is to hunt three valuable crystals on Cursed Earth. Rather than handing you an army, it asks you to make a few mercenaries count. That smaller scale gives its isometric shooting a tense, deliberate rhythm.

The Syndicate comparison is fair, but this is a stricter spin on the idea. You can hire up to three mercenaries, yet directly control only one at a time, so squad planning matters more than frantic multitasking. It is a compact, mission-driven DOS shooter for anyone who enjoys choosing the right tools before stepping into a fight.

Platform:

Retro Replay Review

Gameplay

Przeklęta Ziemia starts with pressure already on your back: you are in debt to the Peace corporation, funds are limited, and every trip to Cursed Earth has to move you closer to paying it off. The basic loop is easy to grasp. Pick your mercenary team, spend within your means, enter an isometric mission, and usually kill a target or destroy an objective. It is direct, but the preparation gives each assignment more weight than a simple run-and-gun shooter.

You can take one to three mercenaries from a roster of ten, and their differing weapon skills are the heart of the strategy. The right squad is not just a matter of buying the most expensive gear; it is about matching weapons and people to the mission in front of you. That is where the Syndicate influence is most apparent. Still, Przeklęta Ziemia has a more constrained feel because you control only one mercenary at a time. If you enjoy issuing a plan and living with its consequences rather than constantly juggling a whole squad, that limitation can become the game’s defining tension.

Expect to scavenge as you go. Ammunition, energy, armour, money, and other useful pickups can change how long a team survives and how much flexibility you have for later jobs. Twenty missions give the campaign a solid run of chances to refine your choices. The frustration comes when an ill-suited loadout reveals itself after the fighting has begun: this is a game that makes you pay for bad preparation. For the right kind of strategy-shooter fan, that sting is part of the reward.

Przeklęta Ziemia — screenshot 1
Przeklęta Ziemia — screenshot 1

Graphics

The action plays out in an isometric view, putting the mercenaries, enemies, and mission space on a single tactical plane. That camera suits the game’s mix of shooting and squad positioning, letting you watch a controlled mercenary work through an objective while keeping the rest of the team in mind.

Przeklęta Ziemia — screenshot 2
Przeklęta Ziemia — screenshot 2

Story

There is no grand mystery needed to get the campaign moving. You owe the Peace corporation, and the route out of debt runs through three precious crystals hidden on Cursed Earth. It is a clean mercenary premise with a strong enough personal motive: you are not saving the world first; you are trying to get solvent.

The crystals give the twenty missions a wider purpose beyond individual contracts. Each assassination or destruction job feels like another practical step in a larger, financially desperate expedition. The premise fits the game’s emphasis on cash, equipment, and hired specialists particularly well.

Do not come here expecting the story to eclipse the action. Its value is in how neatly it frames the tactical decisions: corporation debt explains the budget, the hostile planet explains the jobs, and the crystals give the whole trek a finish line.

Overall Experience

Przeklęta Ziemia is most enjoyable when you treat it as a tactical shooter with consequences, not a pure action game. Its best moments come from committing to a small team, selecting gear with purpose, and making a mission work despite limited resources. The one-at-a-time control may feel restrictive if you want the fluid squad micromanagement associated with Syndicate, but it also makes every active mercenary feel exposed.

The game’s structure is admirably focused. There are twenty missions, clear objectives, useful battlefield loot, and a campaign goal that keeps the work from feeling entirely disposable. It does not need a sprawling rulebook to create meaningful decisions; choosing who goes, what they carry, and whether that choice can survive the mission is enough.

Give it a chance if the thought of a lean DOS-era sci-fi campaign, built around mercenary selection and careful loadouts, sounds more inviting than nonstop arcade shooting. Its strongest feature is also its sharpest edge: planning matters, and the game is willing to let a poor plan hurt. If that sounds satisfying rather than punishing, the payoff is a distinctive strategic shooter with a welcome sense of pressure.

Retro Replay Score

7.2/10

Additional information

Publisher

,

Developer

Genre

, , , ,

Year

Retro Replay Score

7.2

Reviews

There are no reviews yet.

Be the first to review “Przeklęta Ziemia”

Your email address will not be published. Required fields are marked *