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Retro Game Database · Nintendo 3DS

Driver: Renegade

Retro Game Database · Nintendo 3DS

Driver: Renegade

Driver: Renegade starts with a satisfyingly blunt promise: get behind the wheel, hunt down criminals, and hit them hard enough to take them out of the chase. Its undercover-cop framing gives the missions a little urgency, and the story campaign moves through 20 compact scenarios built around tailing suspects, wrecking target cars, and escaping pursuit.

The trouble is that the game’s best idea has to carry a lot of repetition. Career mode adds a welcome pile of events, from route-flexible Freedom Racing to Time Attack and enemy-smashing Rampage challenges, and unlocking cars gives you a reason to push onward. But the driving rarely develops beyond its basic chase-and-crash routine. It is a decent fit for a short burst of handheld vehicular mayhem, rather than a deep return to the series’ freewheeling peak.

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Retro Replay Review

Gameplay

The first hour of Driver: Renegade is easy to understand and reasonably fun: you are John Tanner, an ex-NYPD undercover cop working under Senator Ballard’s protection, and New York’s criminals need to be rammed off the road. There is a directness to that setup that works well on a handheld. You are not being asked to fuss over a complicated simulation; you chase, tail, evade, or smash your way through short mission scenarios.

Story mode has 20 missions, and its mix of following cars, destroying marked targets, and escaping chases gives the campaign some needed variety. The chase missions are where Renegade feels most at home. Closing the gap, lining up a hit, and trying to force a criminal vehicle out of contention supplies the rough-and-ready Driver flavor the game is chasing. When a mission lets you stay aggressive, the momentum is entertaining.

Frustration sets in when that central routine starts repeating without much room to grow. Tailing a car and destroying a car are very different objectives on paper, but both depend on the same basic behind-the-wheel pressure. If you want a driving game with elaborate handling depth or a huge range of mission ideas, this is likely to feel thin before long. Treat it as an arcade-leaning action racer built for brief sessions, and its limitations are easier to live with.

Career mode is the stronger reason to keep picking it up after the campaign. Seven event categories, each with 12 levels, give you a sizeable checklist of driving challenges. Time Attack strips things down to speed, Freedom Racing lets you choose any route to the goal, and Rampage asks you to destroy a required number of enemies. Unlocking new cars through mission completion adds a modest but welcome sense of progress.

Graphics

Renegade uses a behind-the-car driving view, keeping the road, traffic, and pursuit targets in front of you during its chases. On Nintendo 3DS, it is a compact version of New York crime-driving rather than a lavish city tour, with the focus firmly on cars colliding and targets staying in sight.

Story

The story gives Tanner a reason to get back into dangerous work without asking you to invest in a sprawling crime epic. Having left the NYPD, he owes Senator Ballard for saving his life; Ballard offers protection and a covert chance to clean up New York’s criminal scene. It is functional motivation for the driving, and that is mostly what Renegade needs.

There is a slightly scrappier tone to this premise than a standard badge-and-gun police story. Tanner is operating in secret and tied to a powerful benefactor, which suits a game about pursuing criminals outside tidy official channels. Still, the plot is more of a launch ramp for missions than a major reward in itself.

If you come to Driver for its cops-versus-criminals mood, the campaign supplies enough context to connect one chase to the next. If you need memorable character drama or a detailed conspiracy to carry you through 20 missions, the story will not do much heavy lifting.

Overall Experience

Driver: Renegade has a clear handheld niche: it is for the moment when you want to knock a target car around New York, finish an event, unlock another vehicle, and move on. Its strongest material is not subtle. The hit-and-run pursuit energy is immediate, and the career events give that energy more replay value than the story alone.

At the same time, the game does not have enough variety in its core driving challenges to make every event feel fresh. The chase-and-crash hook is enjoyable in doses, but it can wear out when mission objectives circle back to familiar forms. Your tolerance for repetition will decide whether the career mode feels generous or padded.

Give it a chance if a portable, mission-based Driver game sounds like a good fit and you enjoy action racers that reward offensive driving. Skip it if you want a rich crime narrative or a deep, evolving driving game. For further game-specific background, see Driver: Renegade’s history and release information.

Retro Replay Score

5.8/10

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Retro Replay Score

5.8

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