Skip to content
Retro Game Database · PlayStation 3

Alien Zombie Megadeath

Retro Game Database · PlayStation 3

Alien Zombie Megadeath

Alien Zombie Megadeath grabs you with the sort of immediate, hectic arcade pressure that makes “one more go” a dangerous promise. You run, jump, and fire independently to either side while alien zombies flood fenced-in 2D arenas, so even the early stages demand that you watch your footing and your flanks at once.

Its 80 challenges stay lively by changing the objective: one moment you are surviving waves, the next you are chasing crystals through hazards, escorting space babies, defusing bombs, or dealing with a boss. The scoring chase gives the action real bite, and local co-op makes the mayhem more forgiving and more entertaining. It is a sharp fit for anyone who enjoys score-driven shooters and doesn’t mind replaying stages for better medals.

Platforms: ,

Retro Replay Review

Gameplay

The first few minutes are wonderfully direct. Your spaceman can move across platforms, jump between levels, and shoot left or right with separate buttons, turning a simple side-view shooter into a constant positioning exercise. Enemies arrive in waves, and the fenced arenas mean you cannot simply kite everything forever. You need to make quick calls about when to stand your ground, when to leap past a pack, and which direction is about to become unsafe.

What makes the shooting stick is the push for crystals and multipliers. Dead enemies drop small crystals, but the larger time-limited crystals are the real temptation: grab one after another and the multiplier climbs, while quick kills add another reason to stay aggressive. That creates an enjoyable conflict between safe play and score play. Hanging back may get you through a level, but chasing a strong run asks you to move into danger at exactly the wrong-looking moment.

The single gun could have made the action feel bare, but regular pickups keep the rhythm changing. Three-way shots, piercing lasers, homing missiles, enemy-slowing items, and extra health can rescue a bad situation or encourage a more forceful route through a wave. Carryable objects add a useful wrinkle too: you cannot fire while holding one, and shooting slows movement, so bomb defusal and similar objectives ask you to manage vulnerability rather than merely erase enemies.

The challenge list does not coast on one mode. Survival waves, crystal runs, hazard courses, escorts, decoy-pod situations, and boss fights all ask for slightly different priorities, while medals open the route onward across the galactic map. The tougher alternative stages are where the game gets properly demanding, especially the survival variants that continue until your lives are gone. If you enjoy refining a run for all four medals, there is plenty to chew on; if repetition in pursuit of scores irritates you, the later pressure may wear thin.

Alien Zombie Megadeath — screenshot 1
Alien Zombie Megadeath — screenshot 1

Graphics

The action plays out in horizontally scrolling 2D spaces built from platforms and fenced boundaries, with a lone spaceman facing waves of alien zombies. The side view makes jumps, incoming enemies, and hazards such as laser beams, meteorites, solid obstacles, and swinging lasers easy to track during the busiest moments.

Outfits unlocked through progress give the spaceman some extra visual variety, while the galactic map gives the growing set of challenges a clear place to live between runs.

Alien Zombie Megadeath — screenshot 2
Alien Zombie Megadeath — screenshot 2

Story

Story is deliberately light here: a lone spaceman is tasked with wiping out alien zombies across a succession of hostile challenges. That is enough framing for an arcade shooter that wants you back in the next arena quickly rather than stopping to explain every new threat.

As a sequel to Alien Zombie Death, it carries a knowingly pulpy title and premise, but its real narrative momentum comes from progression. Unlocking the next branch on the galactic map and opening harder challenges gives you a practical sense of moving deeper into the campaign.

Do not come expecting character-driven drama. The space babies, bombs, decoy pods, bosses, and zombie hordes function chiefly as changing stakes for individual stages, and that suits a game whose best stories are likely to be the near-miss escapes and high-multiplier recoveries you create yourself. For game-specific release and history details, the Alien Zombie Megadeath entry is a useful companion.

Overall Experience

Alien Zombie Megadeath understands that arcade action needs more than a big enemy count. Its independent left-right firing, platform movement, score multipliers, and shifting objectives make even a compact arena feel demanding. You are rarely just shooting; you are deciding whether to chase a crystal, protect an objective, carry an item, or retreat before the next wave closes in.

The frustration comes from the same source as the excitement. With three lives at the start of a challenge, hazards and specialized enemies can turn a strong attempt sideways quickly, particularly once flying foes, shooters, shields, and environmental threats stack together. Yet the medal structure gives failure a purpose: there is always a clearer route, a safer plan, or a greedier scoring line to try on the next run.

Local co-op is a meaningful bonus for anyone with a nearby partner, turning the same compact arenas into shared crowd control and mutual rescue. Solo, it is a focused score-chaser with a generous number of challenges; together, it becomes a louder and friendlier test of coordination. The payoff is worth it if you like tight, repeatable 2D shooting where mastery means surviving the chaos while still finding time to be greedy.

Retro Replay Score

7.2/10

Additional information

Publisher

Developer

Genre

, , , , ,

Year

Retro Replay Score

7.2

Reviews

There are no reviews yet.

Be the first to review “Alien Zombie Megadeath”

Your email address will not be published. Required fields are marked *