Retro Replay Review
Gameplay
The first stretch gets right to the point: you are moving through a themed level, staying out of trouble, looking for clues, and collecting Scooby Snacks. That directness is useful for a game aimed at younger Scooby-Doo fans. There is no need to wait for the premise to warm up; the gang is trapped in cyberspace and already hunting the Phantom Virus.
The strongest touch is that the game does not rely entirely on ordinary platforming. Cream pies give you a goofy way to deal with monsters, while traps and disguises bring some Mystery Team flavor to the clue hunt. They are exactly the kinds of things you want to see in a Scooby-Doo adventure, and they help the game feel connected to the cartoon instead of merely borrowing its characters.
Level variety does some important work. Running through an old mine is a different prospect from visiting a prehistoric area, video arcade, Roman Coliseum, or ocean boardwalk, so the 10-level campaign has a better sense of movement than one long location would. The underlying structure remains simple, though. If you want a platformer packed with deep systems or demanding mastery, this will feel lightweight. If you want an accessible licensed game with familiar faces and clear goals, its simplicity is a strength.
Scooby Snacks add a practical incentive to keep searching, since they earn extra turns. The password system is also welcome for a game of this era: you can make progress without having to treat every session as an all-or-nothing run. Analog-controller compatibility is another small convenience that suits a behind-view platform game.

Graphics
The game places the Mystery Team in a run of clearly distinct cyber-world locations, from the Old Mine and prehistoric level to the Video Arcade, Roman Coliseum, and Ocean Boardwalk. That changing scenery gives the adventure a colorful cartoon-tour feel, while the behind-view camera keeps your focus on guiding the characters through each stage.

Story
This is Scooby-Doo storytelling in its cleanest form: a strange threat appears, the gang investigates, clues point toward a culprit, and the whole chase leads to an unmasking. The cyber angle gives the setup a little extra novelty without changing the series’ basic mystery formula.
The Phantom Virus works as an appropriate target because the villain has cronies doing the immediate dirty work. That leaves room for the familiar rhythm of evasion and investigation rather than turning the game into a pure chase from start to finish. You know what kind of payoff is coming, and that is part of the comfort here.
All of the Mystery Team characters are present, which matters more than elaborate plotting in a compact licensed platformer. The story is a reason to visit each new cyberspace location and keep following clues; it is not likely to surprise anyone who knows the film or the broader Scooby-Doo formula.
Overall Experience
Scooby-Doo and the Cyber Chase is easy to recommend within a narrow but real lane. It understands that the license needs more than character names: pie throwing, traps, disguises, clues, monsters, and an eventual unmasking all belong here. That attention to the series’ staples gives the game a warmer personality than a completely generic platformer.
Its limits are equally clear. This is a single-player, early-2000s PlayStation platform game with a straightforward campaign, and the basic act of working through stages will either be enough for you or it will not. The themed settings and Scooby-Doo gimmicks help, but they do not turn it into a major action-platform landmark.
Give it a chance if you are revisiting the era, collecting Scooby-Doo games, or want something approachable to share with a younger fan. Everyone else may find it a pleasant curiosity rather than a must-play. The payoff is modest, but the game earns it by sticking to a cheerful mystery chase and letting the gang do the things that make the gang recognizable.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!







Reviews
There are no reviews yet.