Retro Replay Review
Gameplay
The immediate hook is the freedom to choose both your lead Pokémon and partner instead of taking the series’ familiar personality quiz. That makes Ikuzo! Arashi no Bōkendan feel more deliberate from the start. You can simply choose the creature you like, whether that means a dependable Squirtle, a Mudkip, a Piplup, or something less expected such as Wooper, Phanpy, Azurill, or Wynaut.
From there, this is firmly a turn-based Mystery Dungeon game. You move through dungeons from a diagonal-down viewpoint, make decisions one step at a time, and build out your group through recruited Pokémon. That slow, considered rhythm is the reason to play: each advance asks you to pay attention rather than rush ahead, and the dungeon crawl has more room to breathe than a typical Pokémon battle sequence.
Its differences from the other WiiWare Bōkendan games lie in the dungeon names and layouts, the Pokémon you can control, and the Pokémon you can recruit. That is meaningful if you already know Mystery Dungeon and want another set of places to tackle. If you are hoping each entry radically changes the formula, though, the familiar structure may feel like a modest variation rather than a new chapter.

Graphics
The game uses an anime-style Pokémon look and a diagonal-down dungeon view. On the battle screens, that angle makes the positions of your Pokémon, partners, and enemies easy to follow as the turn-based action unfolds.
Story
Do not come to Ikuzo! Arashi no Bōkendan expecting the story-heavy push of earlier Pokémon Mystery Dungeon games. This entry puts far less weight on plot, leaving the dungeons, party choices, and recruitment to carry the momentum.
That lighter approach can be a relief when you want to get moving quickly. You spend less time waiting for a dramatic narrative turn and more time settling into the simple routine of choosing a team and heading into another dungeon.
The trade-off is that the game has less narrative pull to fall back on when the crawling itself stops gripping you. For a fan who remembers Mystery Dungeon chiefly for its emotional storytelling, this can feel thin. For someone who prefers the series as a tactical Pokémon expedition, the stripped-back focus is easier to appreciate.
Overall Experience
Ikuzo! Arashi no Bōkendan is a focused side serving of Pokémon Mystery Dungeon, not a grand new reinvention. Its best idea is also its most practical one: choosing your own playable Pokémon and partner lets you begin with the team you actually want, while the roster gives this version a noticeably water-friendly character.
The payoff depends almost entirely on how much you enjoy turn-based dungeon runs. When the steady crawl, recruitment, and layout-by-layout progress click, the lack of heavy story becomes part of the appeal. When they do not, there is not much narrative urgency to pull you through the next expedition.
Give it a chance if you want a compact, mechanics-first Mystery Dungeon variation and like the listed Pokémon enough to build a team around them. Series completists may also want to compare it with the related Pokémon Fushigi no Dungeon: Susume! Honoo no Bōkendan, which shares the WiiWare Bōkendan format while changing its dungeon and Pokémon selection.
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