RPCS3 Git (2026/05/07) is an open-source emulator and debugger for the Sony PlayStation 3, developed in C++ for Windows and Linux since 2011. It supports DirectX 12, Vulkan, and OpenGL renderers, enabling it to boot and play a significant number of commercial games and PlayStation 3 SDK samples. Ongoing development by contributors is making more titles playable over time. The latest update includes several fixes. Download the emulator from the …
Read More »ShadPS4 Preliminary (May 7, 2026)
ShadPS4 Pre (2026/05/07) has been released, marking an early PS4 emulator for Windows and Linux, developed in C++. Key updates in the changelog include the stubbing of fstat on random devices, the implementation of sceNpAuthGetAuthorizationCode functions, and proper naming for several functions in the libraries. Additionally, a fix was applied to prevent conflicts with the system spdlog on FreeBSD. The emulator can be downloaded along with its source. ShadPS4 Pre …
Read More »melonDS Git Update (May 7, 2026)
melonDS Git (2026/05/07) is an open-source Nintendo DS emulator, part of a new wave of DS emulators. It features a nearly complete core for CPU, video, and audio, and includes a JIT recompiler for fast performance. Key features include OpenGL rendering, 3D upscaling, joystick support, savestates, and various display options. Work is ongoing for WiFi multiplayer, DSi emulation, GBA slot add-ons, and more. The latest update involves using Qt’s QFile …
Read More »FB Neo Git (May 7, 2026)
FB Neo Git (2026/05/07) is an updated emulator for arcade games and select consoles, derived from FinalBurn and older MAME versions. The latest changelog includes updates such as improved descriptions for matsuri15, a bug fix for sample play status checking, the addition of a function for converting Hz to cycles, and enhancements to the Speccy update from gab75. The source for the latest version can be downloaded. FB Neo Git …
Read More »DuckStation Git Update (May 7, 2026)
DuckStation Git (2026/05/07) is a Sony PlayStation emulator focused on playability, speed, and maintainability, designed to work on low-end devices. It emphasizes accuracy while providing enhanced performance. Key features include a CPU recompiler, support for various rendering techniques (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for graphics accuracy, and “fast boot” options. It supports multiple file formats, automatic memory card switching, integrated debugging, and compatibility with various controllers, including …
Read More »DOSBox-Staging Git Update (May 7, 2026)
DOSBox-Staging Git (2026/05/07) is a modernized version of the DOSBox project, focusing on contemporary development practices and tools. It aims to address issues, introduce features for better compatibility with modern systems, and submit patches upstream. Recent changelog updates include a fix for VGA output single-scanning and making RENDER_SetScanAndPixelDoubling() public. The compiled version is available for download in x64 format, with the source linked for further access. The DOSBox-Staging Git (2026/05/07) …
Read More »Dolphin Git Version 2603-365
Dolphin Git 2603-365, the latest build of the Dolphin Project, is the first GameCube emulator capable of running commercial games. It emulates GameCube, Wii, and Triforce systems, offering additional features not available on the original consoles and partial Wii support. Notable updates include improved log levels, a fix ensuring the DoAllPlayersHaveSameGame function works correctly, and an update to the ControllerInterface for input handling. Users can download the x64 or Android …
Read More »DOSBox-X Git Update (May 7, 2026)
DOSBox-X Git (2026/05/07) is an updated version of DOSBox, which emulates an Intel x86 PC, allowing older MS-DOS games to run on modern operating systems. Key changes include enhancements to the CONFIG shell, support for device driver handling, and debugging options. New commands for device management and tracking have been added, along with improvements to memory and error handling. The update addresses bugs, improves stability by ensuring essential device handles …
Read More »Citron-NEO Version Control (May 7, 2026)
Citron-NEO Git (2026/05/07) has been released as a streamlined version of the discontinued yuzu emulator. Key updates include thread-safe Vulkan renderer teardown, improved performance with bindless textures, and various bug fixes. Enhancements for the Android version include text editor support in InputOverlay and improved inline software keyboard visibility. Additionally, changes addressed memory management and refined grammar in the C++ code. The update details and downloads for both x64 and Android …
Read More »Azahar Git (May 7, 2026)
Azahar Git (2026/05/07) is an open-source 3DS emulator project built on the Citra framework. The project aims to provide users with the ability to play Nintendo 3DS games on different platforms. With ongoing development, it focuses on enhancing compatibility, performance, and overall user experience for gamers. The project is continually updated, ensuring that it keeps up with the latest advancements in emulation technology. As part of the open-source community, contributions …
Read More »Ares Git Release (May 7, 2026)
Ares Git (2026/05/07) is a multi-system emulator developed since October 14, 2004, and is a descendant of higan and bsnes, prioritizing accuracy and preservation. It currently emulates 27 hardware devices, including Famicom, Super Famicom, Nintendo 64 (in development), Game Boy, Master System, Mega Drive, PC Engine, MSX, ColecoVision, Neo Geo Pocket, and WonderSwan. The latest changelog includes the removal of “eat stdin” behavior on exit. The emulator is available for …
Read More »Three Beans (May 7, 2026)
3Beans (released on 2026/05/07) is an emulator for the 3DS that operates at a low level, allowing it to run the entire OS and play cartridge-based games. While it can boot the home menu, it still has multiple issues due to its infancy. Currently, it uses a fully interpreted and software-rendered approach, resulting in slower performance but greater portability. Future plans may include integrating hardware acceleration or high-level elements to …
Read More »Supermodel3-PonMi (May 5, 2026)
Supermodel3-PonMi (released on May 5, 2026) is a modified version of the Supermodel emulator, enabling users to play Sega Model 3 arcade games on their computers. This fork enhances the original emulator, offering improved gameplay experiences and expanded features for fans of classic arcade gaming. Supermodel3-PonMi (2026/05/05) has been released. Supermodel3 PonMi is a modified iteration of the Supermodel emulator, specifically tailored for running Sega Model 3 arcade games on …
Read More »Supermodel Version 0.3a – May 6, 2026
Supermodel v0.3a-20260506 has been released, emulating Sega’s Model 3 arcade platform and enabling players to experience advanced 3D arcade gaming from 1996 to 1999. It is compatible with Windows, Linux, and macOS, utilizing OpenGL and SDL2, and features network play on low-latency connections. The source code is available under the GNU General Public License. A notable update in this version includes network output compatible with MAME, contributed by @tbreckle. Users …
Read More »Mupen64-RR Lua Version 1.4.0 Beta 93faaf96
Mupen64-RR Lua v1.4.0-beta-93faaf96 has been released, focusing on enhancing features for creating Tool-Assisted movies. This beta release includes performance improvements like multi-threaded encoding and optimized capture methods. Notable new features are a confirmation prompt for unsaved settings, improved A/V sync, dark mode, and additional Lua functions. Bug fixes address issues with frame pacing, audio capture, and various UI glitches. The update also includes changes to the CoreDbg GUI and enhancements …
Read More »AntiMicroX Version 3.6.0
AntiMicroX v3.6.0 has been released, a graphical program that maps gamepad keys to keyboard, mouse, scripts, and macros on Linux and Windows. It also generates SDL2 configurations for atypical gamepads. Key features include mapping gamepad buttons, creating multiple switchable mapping sets, and auto-profiles for active applications (not on Wayland). The update addresses several bugs, including key assignment issues and packaging errors, and introduces enhancements such as D-Bus IPC for input …
Read More »Xenia Edge Git Release (May 7, 2026)
Xenia Edge Git (2026/05/07) has been released as an experimental fork of the Xenia emulator. It primarily builds on Xenia Canary, focusing on faster iterations and enhancements to the Vulkan backend and Linux platform. Windows support remains robust, with users benefiting from the improvements made. Download the latest version of Xenia Edge Git for access to these updates. Xenia Edge Git (2026/05/07) has been released. Xenia Edge is an experimental …
Read More »Ymir Version Control (May 6, 2026)
The Ymir Git Sega Saturn emulator was released on May 6, 2026, offering various features for enhanced gaming experience. Users can load games from multiple file formats, and the emulator supports automatic BIOS detection and region switching. It allows up to two players, customizable keybindings, and includes backup memory management for saves. Other functionalities include save states, one-minute rewinding at 60 fps, turbo speed, and a feature-rich debugger. Recent updates …
Read More »Xenia Git Release (May 6, 2026)
Xenia Git (2026/05/06) is an experimental Xbox 360 emulator that currently does not support game execution. The latest changelog includes the addition of KeSaveFloatingPointState and KeRestoreFloatingPointState from nukernel. For more details, you can download the update. Xenia Git (2026/05/06) has been compiled. Xenia serves as an experimental emulator for the Xbox 360. It is not yet capable of running games. Xenia Git Changelog:* [Kernel] Implemented KeSaveFloatingPointState and KeRestoreFloatingPointState from nukernel …
Read More »VisualBoyAdvance-M Git Version from May 6, 2026
VisualBoyAdvance-M (VBA-M) Git (2026/05/06) is a multi-platform emulator for Game Boy Color and Advance, available for Windows, Linux, and Mac. The latest development build includes important updates addressing Ubuntu compatibility, such as proper naming for cache reflection, streamlined build steps, and fixes for SDL2 warnings on Linux. Additionally, efforts have been made to use GitHub caching for SDL3 and improve CI processes by enabling retries on download failures. Documentation has …
Read More »PCSX2 Version 2.7.316
PCSX2 v2.7.316 has been released, enhancing the free, open-source PlayStation 2 emulator. It emulates PS2 hardware via MIPS CPU interpreters and a virtual machine to enable PS2 gaming on PCs, along with added features. Recent updates in the changelog include updates to Qt for better window management and the addition of options for maximizing and fullscreen modes in the ini file. Improvements also involve clamping large UVs in shader anisotropic …
Read More »ShadPS4 Pre-release (May 6, 2026)
ShadPS4 Pre (2026/05/06) is an early PS4 emulator for Windows and Linux, developed in C++. The recent changelog includes a Vulkan sync issue fix, improved trophy extraction for games with separate updates, and resolution of initializer order warnings. Users can download this version from the provided source link. ShadPS4 Pre (2026/05/06) has been released. This is an early PS4 emulator available for both Windows and Linux, developed in C++. ShadPS4 …
Read More »rpcs3 Git Update (May 6, 2026)
RPCS3 Git (2026/05/06) is an open-source emulator for the PlayStation 3, supporting Windows and Linux. Developed since 2011, it utilizes modern DirectX 12, Vulkan, and OpenGL renderers, allowing it to boot and play many commercial games and SDK samples. Recent updates include advances in OpenGL and Vulkan implementations, improved texture handling, asynchronous interpreter builds, and optimizations to enhance performance and reduce in-game stuttering. Various bug fixes have also been made …
Read More »Engage with Git! (May 6, 2026)
Play! Git (2026/05/06) is a PS2 emulator for Windows, developed in C/C++. It enhances performance using instruction caching and recompilation. Recent updates include disabling the native menu bar for better usability on macOS, differentiating between Bluetooth and wired DualSense controller reports, and overall support improvements. Additionally, macOS HID now supports DualSense controllers. The latest version can be downloaded in x64 format, with source code available. Play! Git (2026/05/06) has been …
Read More »NanoBoyAdvance Repository Update (May 6, 2026)
NanoBoyAdvance Git (2026/05/06) is a Nintendo Game Boy Advance emulator written in C++17, designed for minimalism, accuracy, and efficiency. It fully implements core hardware, enabling the emulation of nearly all games, including challenging ‘Classic NES’ titles. Recent changes include removing the macOS Intel runner, setting the default filtering type to nearest, implementing a fast-forward speed limiter, and refactoring the FrameLimiter. To use the emulator, users must obtain and place a …
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