NESd Version 0.17.0

NESd v0.17.0 is a NES emulator built with Dart and Flutter, supporting macOS, Windows, Android, and Linux. Key features include cycle-accurate CPU, PPU and APU emulation, SRAM saves, customizable controls, and gamepad support. The update introduces built-in graphics filters, a log viewer, and improved debugging tools. Android testers are needed for Google Play publishing. Changes include separate nightly Linux builds, streamlined debug tool access, and updates to gamepad input handling. The emulator now requires macOS 12.0 or later. Numerous bugs have been fixed, enhancing performance and usability. Download options are available for various platforms.

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NESd v0.17.0 has been launched. This NES Emulator, built with Dart and Flutter, is compatible with macOS, Windows, Android, and Linux (verified on Steam Deck).

Key Features
Compatible with macOS, Linux, Windows, and Android
Precise CPU emulation
PPU and APU emulation
SRAM save functionality
Save states support
Customizable control options with multiple bindings per action
Gamepad compatibility
Load ROMs from files or ZIP archives
Customizable touch controls
Debug overlay
Debugging utilities
Debugger
Execution log

NESd Changelog:
Seeking Android testers!
Google Play mandates 12 testers to opt in and actively use the app for 14 days prior to new app submissions. If youโ€™re interested in assisting NESd’s entry to the Play Store, please sign up in Discussions.
New Features
Integrated graphics filters: CRT and smooth
Display tool: modify filter, scaling, aspect ratio, and border while gameplay is ongoing
Mapper 45 (GA23C) support, used by MMC3-based multicart cartridges
Fuzzy searching in the file picker, with top matches appearing first
A log viewer (Settings โ†’ Debug โ†’ View log) with per-line context, copy and file export abilities, alongside a rolling log file
Updates
Nightly Linux builds are now classified as a distinct development flavor, with existing nightly Flatpak installations migrating automatically
Debug tools are accessible through the in-game menu under “Tools” instead of the Debug settings tab and can be associated with keys or gamepad buttons. Previously opened panels are preserved
The execution log now shares its column with debug tools instead of having a dedicated column
Gamepad input now utilizes the upstream gamepads plugin with standardized button and axis names across all platforms. Existing gamepad bindings will be converted as necessary
Updated to Flutter 3.47 and Dart 3.13. The minimum supported macOS version is now 12.0 (Monterey)
Resolved Issues
Corrected touch screen control binders that would deactivate immediately after being tapped, making binding by touch impossible
Fixed the ROM grid on the main menu and the save state screen to prevent overflow on mobile devices and narrow windows
Addressed a situation where opening a debug tool in a narrow window would reduce the game display to nothing
Fixed overlapping debug tools when multiple are open simultaneously
Resolved the issue with arm64 deb and Flatpak files missing from release pages, as they were overwritten by x64 files
Addressed the lack of rewind capability on macOS for Intel Macs and earlier than 26.4, as the bundled LZ4 library was built solely for Apple Silicon. It is now a universal binary operational on macOS 12.0 and newer
Fixed GPU rendering on macOS silently reverting to CPU rendering
Addressed flickering and black frames during rewinding
Fixed graphical corruption in battery-backed games when loading a save state from the main menu
Resolved the issue with ROM thumbnails appearing black on Android

Download: NESd v0.17.0 x64
Download: NESd v0.17.0 Android
Source:Here

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