The house is enormous, the view is lovely, and Adrienne has room to write. Her husband can work on his photography. There is even a little town nearby when they need something. For a few minutes, Phantasmagoria looks like a particularly ambitious property purchase. Then you begin opening doors. Sierra had been putting suspicious houses on computer screens for fifteen years when Phantasmagoria arrived in 1995. This one was different. A filmed… Read more
The History of Gabriel Knight
Grace is behind the counter, the books are not selling, and Gabriel Knight has found something much more interesting to do than improve the situation. There have been murders in New Orleans. He thinks they might make a good novel. Grace has had considerable practice listening to his good ideas. You can understand why Gabriel would rather hang around St. George’s Books than worry about the business. There is coffee, a newspaper,… Read more
The Complete History of ScummVM: 25 Years of Adventure
You have remembered the pirates, the music and at least three jokes. You have not remembered what to do with the thing in your inventory. Twenty minutes into Monkey Island, the old routine is coming back nicely: walk into a room, annoy everybody in it, leave with something that probably belongs to somebody else. For a while, getting the game to start could be the hardest puzzle of the evening. The disc… Read more
The Complete History of Broken Sword: Paris, Conspiracies, and George & Nico
George Stobbart went to Paris for a holiday. A clown, a bomb, and a dead man had other plans. George is an American tourist whose afternoon outside a Paris café ends in an explosion. He survives, but a man inside does not. Most people would give the police a statement and book an earlier flight home. George starts investigating. He has no special training for this sort of thing, just a quick… Read more
History of Leisure Suit Larry: Al Lowe’s Unlikely Legacy
A bad idea in a very good suit Larry Laffer thinks the evening is going beautifully. He has the suit, a practiced line, and what he takes for irresistible confidence. The player can see the disaster coming from the other side of the screen. Larry cannot. That gap is the joke that carried a computer-game character through text parsers, sound cards, CD-ROMs, company upheaval, crowdfunding, and dating apps. His reputation as the… Read more
Retro Replay Retro Gaming History, Reviews & Emulation