Scott Adams told his coworkers he was going to write an adventure game for his TRS-80. They laughed. He had spent the previous week coming into work early and staying late to play Colossal Cave Adventure, and now he wanted something like it on the computer at home. Sixteen kilobytes would have to do. Long before “indie developer” became a familiar label, Adams was making games at home and trying to sell… Read more
The History of Text Adventures: From Colossal Cave to Infocom
The house is locked. Knocking does not help. Neither does asking the computer to open the door again, although you give that a try. Beside the path is a mailbox. Well, you might as well look. That is how an evening disappears in Zork. You go looking for a way into a house and end up underground, carrying a sword, worrying about your lamp and wondering where the thief has put something… Read more
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