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Retro Game Database · PlayStation

Doraemon: Nobita to Fukkatsu no Hoshi

Retro Game Database · PlayStation

Doraemon: Nobita to Fukkatsu no Hoshi

Doraemon: Nobita to Fukkatsu no Hoshi starts with a pleasingly direct hook: a space trip goes wrong, the group crash-lands on an unfamiliar planet, and hostile robots immediately turn the rescue mission into an adventure. It is a compact side-scrolling platformer built around short stages with clear goals, so you are rarely left wondering what the next step is.

Its most distinctive wrinkle is the break between action scenes. Voiced visual-novel interludes carry the plot forward, and occasional choices can send you toward different stages. That makes this more than a simple licensed run-and-jump game, especially for Doraemon fans who want an interactive episode rather than a long, punishing platforming campaign.

Retro Replay Review

Gameplay

The first hour has an easy pull because the game wastes little time setting up its problem. Nobita, Doraemon, and their friends are stranded after a collision in space, robots attack on landing, and each short side-scrolling stage asks you to complete a particular goal before moving ahead. That focused structure suits the license well: you get a series of small adventures rather than one huge world demanding a major time commitment.

This is not a platformer built around wandering or deciphering a sprawling map. Progress comes from meeting the objective in front of you, then returning to the story. If you like brisk, stage-by-stage action, that rhythm is refreshingly clean. If you want a game that lets you settle into long exploratory runs, its stop-start structure may feel restrictive once the novelty of the setting wears off.

The branching choices between stages are the feature that gives the format some extra life. They can alter which stage you reach next, so paying attention during the dialogue is not merely a break from play. It is a modest form of agency, but it fits a game aimed at delivering an animated adventure with a little room for your decisions.

Doraemon: Nobita to Fukkatsu no Hoshi — screenshot 1
Doraemon: Nobita to Fukkatsu no Hoshi — screenshot 1

Graphics

The action uses a side-on view, keeping Nobita’s group, the platforms, and the attacking robots in a straightforward arcade frame. Its anime roots are central to what you see: familiar Doraemon characters carry the game through an outer-space crisis rather than being reduced to a generic platform cast.

Between stages, the visual-novel-style scenes put the characters and dialogue back in focus. Those sequences give the adventure a more episode-like flow than a platformer that simply moves from one level to the next.

Doraemon: Nobita to Fukkatsu no Hoshi — screenshot 2
Doraemon: Nobita to Fukkatsu no Hoshi — screenshot 2

Story

The story is simple, but it has a strong kid-friendly adventure engine. A winter trip into outer space becomes an emergency landing on a strange planet; the group is attacked by robots and has to learn what happened while repairing their ship. You always understand the immediate stakes: survive the planet, solve its mystery, and find a route home.

What helps is that the plot is delivered in voiced scenes rather than being left as a thin excuse for platforming. Doraemon games live or die on whether they feel like they are spending time with the cast, and these interludes give Nobita and his friends room to remain part of the journey between objectives.

The choices are also more meaningful than decorative dialogue prompts because they can change the stage path. Do not expect a wildly open narrative, but the branching route gives repeat visits a reason to pay attention to the story scenes instead of skipping mentally to the next jump.

Overall Experience

Doraemon: Nobita to Fukkatsu no Hoshi is most enjoyable when you meet it on its own scale: a concise, licensed action adventure with small platforming challenges and frequent story breaks. The game’s short stages keep the pace moving, while the voiced scenes make the strange-planet premise feel more like a Doraemon adventure than a bare framework for jumping.

Its limitations are tied to the same structure. Anyone hoping for deep exploration or uninterrupted action may find the regular returns to dialogue and fixed objectives a little constraining. The game is clearly more interested in guiding you through a sequence of situations than in letting you carve out your own approach.

For Doraemon fans, though, that guided approach is largely the point. The crash landing, robots, ship repairs, and branching stage choices create a light sci-fi quest with enough interaction to distinguish it from simply watching an episode. Give it a chance if you want an old-school platformer that keeps its story and characters close at hand; skip it if you need your action games to be expansive or mechanically demanding.

Retro Replay Score

7/10

Additional information

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Retro Replay Score

7

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