Skip to content
Retro Game Database · PlayStation

Tom and Jerry in House Trap

Retro Game Database · PlayStation

Tom and Jerry in House Trap

Tom and Jerry in House Trap gets its best idea on the table immediately: both rivals have their own view of the house, so you can lay a trap, leave the room, and still watch the other character blunder into it. That split-screen chase has the right cartoon spirit, especially with another person on the controller.

The problem is that the fun is thin and repetitive across its 15 rooms. Slippery soap, skates, frying pans, ironing boards, and lawnmowers give the pursuit some slapstick bite, but the game rarely grows beyond running, trapping, and trading hits. It is a mildly amusing PlayStation curiosity for committed Tom and Jerry fans, not a chase game you will likely keep returning to.

Platform:

Retro Replay Review

Gameplay

The first few minutes of Tom and Jerry in House Trap understand why this license works. You pick Tom or Jerry, race through rooms, and start turning household junk into a spiteful little obstacle course. A bar of soap and roller skates create slippery embarrassment; frying pans and ironing boards take a more direct route to cartoon pain. It is simple, immediate slapstick, and the chance to watch a trap pay off after you have already run into another room is the game’s strongest hook.

The split-screen format does more than merely put both characters on screen. It lets you keep tabs on your rival while planning your escape, and that creates a nice moment of tension when you see them closing in on the hazard you planted. In two-player mode, that information turns each chase into a small mind game: will your opponent avoid the obvious trap, or are they too focused on catching you to notice it? The game is at its liveliest when both of you are laughing at a plan that goes wrong.

Unfortunately, House Trap does not have enough depth to keep that initial spark burning. You move through 15 rooms, but the basic rhythm remains much the same: flee, place a trap, wait for somebody to trigger it, then resume the chase. The direct fighting option adds variety in theory, yet it does not replace the thrill of a well-timed ambush. Once you have seen the core tricks, repetition starts to crowd out the mischief.

Solo play is where the limitations show most clearly. Without another person reacting to your bait or trying to outsmart you, the split screen feels less like a clever cat-and-mouse advantage and more like a reminder that the game wants a couch rival. If you are playing alone, treat it as a brief licensed diversion rather than a substantial action game.

Graphics

The side-view action is divided into separate views for Tom and Jerry, letting you watch both the hunter and prey at once. That is the key image House Trap puts in front of you, and it fits the chase well: one character runs through a room while the other approaches the waiting trap from elsewhere.

The household weapons do the visual heavy lifting. Soap, skates, frying pans, ironing boards, and lawnmowers are easy-to-read cartoon hazards, so you can quickly understand what kind of trouble is about to happen.

Story

This is not a story-led Tom and Jerry game. Its premise is the familiar rivalry: Tom and Jerry chase, evade, set each other up for humiliation, and occasionally abandon the chase long enough to fight face-to-face. That is enough context for this kind of action game, and it wisely does not stop the action to force a bigger plot around it.

The better connection to the cartoons comes from the tone of the traps. Nothing here needs much explanation; a frying pan is funny because it is a frying pan, and a lawnmower is funny because someone is about to receive an extremely unwanted haircut. Friends appearing to offer trap help and hints add a little series flavor without changing the straightforward setup.

If you want a game with a developing adventure or a memorable narrative payoff, you will not find it here. House Trap uses Tom and Jerry as an excuse for competitive slapstick, and that narrow focus is both appropriate and limiting. For a look at another game starring the pair, see Tom and Jerry on SNES; for background on this particular release, its game history is useful.

Overall Experience

Tom and Jerry in House Trap has one genuinely smart idea: split the screen so you can set up a prank and enjoy watching your rival walk into it. That mechanic captures the back-and-forth cruelty of the cartoons better than a plain one-screen chase would. When two people are involved, a trap landing at exactly the right moment can still produce a good laugh.

It is harder to recommend as a long session. Fifteen rooms sound like a decent tour of the house, but the game leans heavily on the same chase-and-trap routine, and the ability to trade blows does not add enough new texture. The result feels more like a handful of amusing cartoon skits than a consistently engaging action game.

Bring a fellow Tom and Jerry fan and keep the mood casual; that is where House Trap earns its name. Go in alone, or expect a deep competitive game, and frustration is likely to arrive before the slapstick payoff. It is a middling PlayStation licensed game with a clever multiplayer-centered wrinkle, worth trying for the premise but not worth chasing for much more.

Retro Replay Score

5.8/10

Additional information

Publisher

,

Developer

Genre

,

Year

Retro Replay Score

5.8

Reviews

There are no reviews yet.

Be the first to review “Tom and Jerry in House Trap”

Your email address will not be published. Required fields are marked *