DuckStation Git Update (April 22, 2026)

DuckStation Git (2026/04/22) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It features CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved geometry and texture rendering, and support for various file formats. New updates include error handling improvements, GUI enhancements, and fixed compatibility issues. DuckStation supports features like save states, automatic updates, multitap controllers, and retro achievements. It aims for high accuracy without sacrificing performance, making it suitable for a wide range of playable games while avoiding hacks.

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DuckStation Git (2026/04/22) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance that caters to low-end devices. “Hack” modifications are discouraged; the default settings should accommodate all playable games, though some enhancements may lead to compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) as well as software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filters
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Supports Windows, Linux, and highly experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Input from digital and analog controllers (rumble is relayed to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanningโ€”game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Modify some error messages for translation
* MemoryCard: Resolve open error not propagating
* Qt: Add numerous missing _L1 suffixes
* Qt: Correct accidental QObject translation context
* Qt: Enhance icon consistency
* Qt: Introduce manifest for binary
* MMPX Enhanced Lite (#3718)
* Achievements: Cache whether saved credentials exist
* VideoThread: Fix backend leak on creation failure
* Qt: Correct path in create-update-and-edit-language.bat
* FullscreenUI: Disable postfx during loading screen
* GameDB: Sol Divide does not support analog (#3716)
* FullscreenUI: Fix distorted blur background on loading screen
* GPU/HW: Renamed MMPX Enhanced 3.0 to Quality
* MMPXEnhanced v3.0 (#3717)
* Qt: Correct tooltip
* Qt: Add Azerbaijani translation
* GameList: Only utilize lookup achievement icons if logged in
* FullscreenUI: Prefetch two rows of covers in grid view
* FullscreenUI: Highlight menu item when dropdown opened
* FullscreenUI: Always display summary under title
* FullscreenUI: Implement immediate resolution change
* FullscreenUI: Fix focus loss when opening game properties
* FullscreenUI: Correct start point in memory card settings
* FullscreenUI: Fix menu scrolling with single-choice dialog open
* FullscreenUI: Do not show fullscreen resolution when unsupported
* VideoThread: Remove RunOnBackend()
* Qt: Clarify no data loss from cache cleanup
* System: Address potential video thread corruption during rewind
* Host: Remove unused LoadSettings() callback
* Qt: Refrain from reading g_main_window on core thread
* VideoThread: Add VideoThreadAsyncBufferCallCommand
* Common: Remove CancellableChanged() from ProgressCallback
* ImGuiOverlays: Fix oversized command allocation

Download: DuckStation Git (2026/04/22) x64
Source:Here

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