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Distressed Retro Replay collage reading Epona Changed Games, with an original chestnut horse illustration, saddle, controller and countryside.
An original horse illustration for the story of the idea that became Epona; not an unreleased game image.

Epona’s Origins: The Horse Mario Never Got

Before Epona carried Link across Hyrule, Nintendo had talked about giving Mario a horse in Super Mario 64. Picture that for a moment: the plumber, the cap, the overalls, and a horse waiting outside Peach’s castle. Yoshi would have had questions.

It never happened. But Yoshiaki Koizumi hadn’t lost interest in the idea, and when he worked on Ocarina of Time, he was determined to make horse riding happen there. Mario went on collecting stars on foot. Link got the reins.

An idea Koizumi wasn’t ready to leave behind

In Nintendo’s Iwata Asks interview, the Zelda team is asked where Epona came from. Toru Osawa remembers the horse arriving suddenly. Koizumi steps in: they’d already been discussing one during Super Mario 64.

Yoshiaki Koizumi smiles during Nintendo’s Ocarina of Time developer interview.
Koizumi in Nintendo’s developer interview, where he recalls the horse idea’s Mario origins.

“But it didn’t happen for Super Mario 64,” he explains. For Zelda, he got ready to make it work. So the idea that led to Epona started with Mario, even though the interview doesn’t describe a finished Epona model sitting unused in his game.

That makes the what-if all the more fun. Mario already spends his adventures flinging himself off things with very little concern for his safety. A horse might have been a welcome break for his knees. Whether she’d have appreciated his driving is another question.

Link had somewhere worth riding

Once Epona was in Zelda, she had room to make an impression. Walking across Hyrule Field gets you where you’re going. Riding across it feels different: the hoofbeats, the speed, the pleasure of heading somewhere just because you can. Suddenly that wide stretch of land is an invitation.

Retro Replay FYI explaining that the horse idea discussed for Super Mario 64 later found its home as Epona in Ocarina of Time.
The horse idea’s route from Mario to Zelda, according to Koizumi.

Miyamoto wanted that feeling too. In another Nintendo interview, he remembers growing up with Westerns and imitating galloping horses with overturned cups. Getting to ride one in Zelda meant bringing some of that childhood excitement into the game.

One last fence between you and freedom

The game makes you earn your getaway. Link wins Epona from Ingo at Lon Lon Ranch, only for Ingo to shut the gate. Winning the race apparently wasn’t enough to make him a good sport. The way out is over the fence.

Gold Nintendo 64 Collector’s Edition packaging for The Legend of Zelda: Ocarina of Time.
The original Nintendo 64 Ocarina of Time packaging.

Miyamoto originally imagined an even bigger escape, with Ingo setting the ranch on fire and Epona jumping against the flames. Then someone asked what would happen when Link came back later. Fair point. Dramatic exits are easier to plan when you don’t have to keep the place open for business.

The fire went, but the leap stayed. And the horse idea that never found a place in Mario became one of Zelda’s best memories: clearing that fence, landing outside, and having all of Hyrule ahead of you.

Sources

More #RetroReplayFYI

Follow another influence into Hyrule with the Indiana Jones story behind Zelda. Or explore a different Mario what-if: Arnold Schwarzenegger being approached to play King Koopa.

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About

David (Dadmin) B. is a writer with a passion for retro gaming, Christianity, disaster preparedness, America’s military and law enforcement, and the occasional dose of slapstick absurdity masquerading as satire. He enjoys digging into forgotten stories, preserving various elements of history, and creating content that is informative, entertaining, and full of personality.

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