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Distressed Retro Replay collage reading Resident Evil 3 Missed the Boat, with HUNK, an illustrated cruise liner and a G-Virus sample.
Editorial illustration of the abandoned HUNK cruise concept; not an image from a recovered build.

Resident Evil 3 Nearly Sent HUNK on a Very Bad Cruise

Before Jill Valentine had Nemesis chasing her through Raccoon City, Resident Evil 3 was supposed to take place on a luxury cruise ship. HUNK would be the star, trying to bring back a sample of the G-Virus. Capcom was planning to put the next numbered Resident Evil on a boat.

It’s a pretty good place for something to go horribly wrong. In a mansion, you can at least dream about reaching the front door. On a ship, getting outside still leaves you in the middle of the ocean. HUNK wasn’t exactly being booked for a relaxing holiday.

A cruise with the wrong cargo

RE3 writer Yasuhisa Kawamura recalled the plan in his Project Umbrella interview: a luxury liner, HUNK and a G-Virus sample to bring home. For fans who knew the masked operative from Resident Evil 2, that was a tempting prospect. He’d survived his previous assignment. Giving him a whole game would let us spend more time with the man behind the gas mask.

HUNK in his gas mask and tactical uniform, holding a weapon in a later Resident Evil appearance.
HUNK in Capcom’s character retrospective. This later image illustrates the character, not the abandoned ship project.

Capcom’s HUNK retrospective looks back at that reputation for survival. The ship premise would have given him a different kind of problem: even if he reached the deck alive, he’d still need a way off the boat, preferably with Umbrella’s precious sample intact.

Then the next PlayStation got in the way

While that sequel was being planned, Kawamura was working with director Kazuhiro Aoyama on a smaller Resident Evil side story. Their game was meant to be a quicker production. Then PlayStation 2 approached, and Capcom had to decide which game belonged on which machine.

According to Kawamura, the larger project moved toward the new hardware. Capcom didn’t want PlayStation owners waiting years for another sequel, so Aoyama’s side story was expanded and given the Resident Evil 3 name. Jill’s escape became the main event.

Retro Replay FYI explaining the abandoned HUNK cruise-ship project and the separate game that became Resident Evil 3: Nemesis.
The early RE3 ship premise, described in Kawamura’s interview. The ship artwork is an editorial illustration.

Aoyama remembers the ship game running alongside his project in his Crimson-Head interview. He liked the idea of horror at sea: there was nowhere to run. He thought a subsequent change of director was why the ship setting disappeared.

From a ship to a city in flames

What players finally got was Resident Evil 3: Nemesis. Jill was back, Raccoon City was falling apart, and a towering monster had decided that her day wasn’t bad enough yet.

Jill Valentine stands beside a burning vehicle in the finished Resident Evil 3: Nemesis.
Jill in the finished game, from Retro Replay’s Resident Evil 3: Nemesis Dreamcast entry.

It’s hard to picture the number three belonging to anything else now. You think of Jill hearing trouble nearby, trying to decide whether to fight or run, and finding that a street you’d already crossed wasn’t safe anymore. But for a while, Capcom’s next big Resident Evil adventure was headed somewhere else entirely.

That HUNK game never reached the harbour. Instead, we got Jill trying to get out of town while Nemesis insisted on coming along. Neither sounds like a trip worth buying travel insurance for.

Sources

More #RetroReplayFYI

For another game that borrowed an adventure from elsewhere, read about Indiana Jones helping inspire Zelda. Or see the much smaller change that almost made it through production: MGS4’s “Shriveled Snake” recording blooper.

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About

David (Dadmin) B. is a writer with a passion for retro gaming, Christianity, disaster preparedness, America’s military and law enforcement, and the occasional dose of slapstick absurdity masquerading as satire. He enjoys digging into forgotten stories, preserving various elements of history, and creating content that is informative, entertaining, and full of personality.

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