ShadPS4 Pre (2026/04/25) is an early PS4 emulator for Windows and Linux, developed in C++. The latest changelog includes fixes for Vulkan device sorting, shader recompiler vertex input declarations, async thread naming, and a reduction of address space size for FreeBSD. Additionally, it introduces Neo V_*_F16 arithmetic operations. The update aims to enhance performance and compatibility. Users can download the emulator from the provided source link.
ShadPS4 Pre (2026/04/25) has been released. This is an early PS4 emulator for Windows and Linux, developed in C++.
ShadPS4 Changelog:
* Resolved Vulkan device sorting logic that breached strict weak ordering (#4322)
* shader_recompiler: Only forward declare the number of vertex inputs. (#4293)
* Corrected log async thread name and ensured custom settings are properly loaded (#4319)
* Neo: V_*_F16 arithmetic operations (#4311)
* Decreased address space size for FreeBSD (#4318)
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