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Retro Game Database · PlayStation 3

Spare Parts

Retro Game Database · PlayStation 3

Spare Parts

Spare Parts starts with a pleasingly direct co-op hook: two discarded robots, Mar-T and Chip, have to scavenge enough machinery to get an abandoned spaceship working again. Exploring hostile caves, jungle paths, and rivers alongside a friend gives its familiar platforming setup a bit more momentum than the premise alone suggests.

The 6.3 score fits a game with a likable mechanical core but limited ambition. If you want an uncomplicated local or online co-op adventure with robot upgrades and a clear destination, it is an easy enough way to spend an afternoon. Go in for the shared journey, not for a grand sci-fi epic.

Platforms: ,

Retro Replay Review

Gameplay

The first pull is simple and effective: you and a partner are two robots thrown away as trash, trying to rebuild a ship from scattered parts. That gives the platforming a concrete purpose from the start. You are not just wandering through sci-fi scenery; every stretch through caves, jungles, and rivers points back toward getting off this isolated planet.

Co-op is the reason to play Spare Parts. Mar-T and Chip make more sense as a pair than as solo mascots, and the local and online options mean you can tackle the trip in the way that suits your setup. The friendly, forward-moving structure should make it approachable for a less experienced partner, while the hostile wildlife and Krofax Troopers give both of you something to deal with along the way.

The upgrades are where the adventure starts to gain some texture. Rocket Boots, X-scanners, Nano Trigger, Power Arms, and Magno Boots promise a steadily expanding robot toolset rather than one unchanging set of moves. Rescuing additional playable robots is another welcome incentive to explore. Still, this is a straightforward action-platformer at heart, and its clearest strength is the company you bring rather than the depth of its systems.

Graphics

Mar-T and Chip give the game a cheerful robot focus, while the journey moves through caves, jungle areas, and rivers populated by hostile creatures and Krofax Troopers. The contrast between discarded-machine heroes and the galaxy-spanning Krofax threat is an appealing fit for a light sci-fi platformer.

Story

There is a clean, game-ready reason for everything you do. Krofax Lord Sulba Krung has left Mar-T and Chip for scrap, and the two robots need to repair an abandoned spaceship to escape. Conrad, the ship computer, helps steer that goal, keeping the story anchored on repair, recovery, and departure.

Krung works best as a broad villain: a hated conqueror who drains planets of resources and destroys them to expand his empire. That makes the isolated planet feel like one more place damaged by the same threat that stranded the heroes. It is uncomplicated motivation, but it gives the enemies and environments a shared context.

Don’t come expecting a densely layered character drama. The narrative is an excuse to travel, collect what you need, and push toward a way home. For this kind of co-op platform game, that is enough; the discarded-robots setup is likable, and the ship-repair objective never needs much explanation.

Overall Experience

Spare Parts is a modest, agreeable co-op platformer built around an easy sell: pick a robot, grab a friend, find parts, and get out. Its best moments are likely to come from sharing the trek and seeing new abilities open up the robots’ possibilities, not from any attempt to reinvent the genre.

That modesty can also be the friction point. The game’s central ideas—planet hopping danger, collectible parts, enemy troopers, and ability upgrades—are familiar territory, so you need to be happy with a light, direct adventure rather than a demanding action game. A solo run is possible, but the two-robot premise loses some of its spark without a second person beside you.

At 6.3, it lands as a decent choice for an uncomplicated co-op session rather than an essential platformer. Give it a chance if you have a partner who enjoys accessible sci-fi action and the satisfaction of rebuilding a wreck piece by piece. The payoff is a pleasant shared escape story, even if it does not reach much further than that.

Retro Replay Score

6.3/10

Additional information

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Developer

Genre

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Year

Retro Replay Score

6.3

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